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CelestineSeraph

86
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1
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4
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A member registered Aug 03, 2024 · View creator page →

Creator of

Recent community posts

X3 I'm a sucker for silly names, so I feel like I would've appreciated it at least. ^^

Thank you for the feedback! If I continue this project I'll try to balance it out more. 

Firstly I want to say that you have an absolutely AMAZING game name, and lovely cover image. Gameplay loop was nice and simple too, if a bit easy. However, the music at the start is a bit rough on the ears. Other than that, good work!

Thank you so much! ^~^

Had tons of fun. Music was fun to listen to, and swinging to the beat was very enjoyable. ^~^

Fun stuff! Loved the kitty cat. <3

RAMMING SPEED! Very rarely do you see games where you -want- to ram your vehicle into another. Great work!

Very beautiful sprites and your palette is lovely! This was a pretty neat lil' game. It's always nice to see protagonist skeletons!

Alrighty that was a ton of fun. I enjoyed watching mining speed go up. Great implementation of well, everything! Never got the 250 buck upgrade though.

Game's beautiful, and I love the sound effects you picked. Though, I was unable to make any dialogue choices when they were presented, I was only able to click on the defaults.

Absolutely nails the gameboy feeling, and the spritework is phenomenal!

Fun and cute lil' game! Sadly, I'm having skill issues with it, but the movement's really great! Well done.

Wonderful game! Definitely nailed the theme with risking each move. Exploration was fun! Good work!

Absolutely lovely game. Art style was great, player character is adorable! Gameplay was fun too and it really encapsulates risks, since I did my best to hoard all my crumbs.

Nice art direction! But it was a bit hard to tell where the floor was.

That was absolutely amazing. From giggling to watching a wizard just fly off the screen, to realizing that actual stakes were involved once the upgrades started to have skulls themselves, I had a great time An absolute diamond of a game, great work!


Cute little game! Congratulations on your first entry! Stealth mechanics are always admired, and the limited view got me to pay attention really hard to my surroundings.

Good job!

Thank you for the feedback! I might continue this project once the rating period is over. Thank you!

Really enjoyable! It was nice finding out that I wasn't picking between upgrades, but actually getting everything I found. Nicely done! Also, it was fun watching the blocks fly with the dash.

Great game! I have no critiques, pretty amazing through and through.

Artwork was pretty! But could use some rebalancing.

Loved the visuals, and the story. For a moment I thought the game was incomplete, but then I saw I could keep going left of the anthill. Really charming! Great work.

Tad bit too difficult for me, but really interesting and cool! Loved the atmosphere! Hope to see you continue this project sometime.

I see what you mean with showing off what you can do with Godot! Fun game, controls felt really smooth and it was enjoyable! Took a bit of time to get used to platformers (I don't play nearly enough of 'em; that'll change tomorrow though!)


Only critique I have is that the music reset upon death, so I never really got to hear the full song! But it's a minor thing. Good work! ^_^

Loved the music and the art. Game was fun! Music wise, I love how it ramped up when I accelerated. Likely a coincidence but I thought it was a great way for me to start the game.

Heh, good stuff. I'll always like the 2d sprites existing in 3d worlds. Good work!

Lmao, I love it. Never played a Hotline Miama-like, but this was fun. The sounds for execution were also very crisp. Nice job!

Pretty fun game! Trying to figure out when it's best to attack took some time to learn, but overall was pretty great. Loved the hand drawn everything! You did great with it.

Gosh, I absolutely loved this and buddies in VC thought it was pretty great too.  I was kinda doing the same with my own game, actually! Where the player and AI both roll, and higher roll wins and deals damage.

Your execution and character design was great. Lost to Tequilla, but I absolutely loved it and I'm giving it another try. I enjoyed risking health for bigger damage!

Overall, extremely great entry, I had a ton of fun.

I had a ton of fun! I really enjoyed the positional aspect of the battles. Critiques were that the overworld mobs felt like pointless time wasters at times, waiting for them to get into specific animations before moving in to fight made some fights feel like a slog though.


Also I really felt like I was risking the ending, which was fun to contemplate the ramifications of the choice. One of the shadowy dudes asked if it was right to show mercy to an opponent who begs for it, which ends up coming up later in the game.


All in all, it was great! And it's nice to see that someone else also made a turn based rpg! Great stuff. Also, the artwork was lovely!

Charming! Extremely minor issue, when you start the game, just before being told to go to the sugar field some text starts writing out a hex code. This corrects itself immediately, but just wanted to point it out!

I love the atmosphere you got going!

Really fun game! Played it until the end (I think?)


It doesn't seem to just kinda end without letting you know though; unless I missed something? Either way, a lot of fun!

I laughed a ton when I saw the cat just walk on two legs. Fun stuff! I enjoyed it. Loved the art direction.

Cutesie little game! Enjoyed seeing Dottsie around, but does higher rank Dottsie improve her?

Glad to hear you enjoyed it!

I wanted to make stealing with magikarp power. The more you do it, the better you get at doing it. ^_^

Heh, it's been a while since I've played a rage game. 

For some odd reason, raising or lowering volume makes the player character run left a bit.

That being said, it was enjoyable for a bit! However, I felt like I was constantly starving because enemies wouldn't spawn fast enough and I couldn't always find them in time. Regardless, nice work!

Absolutely strong game. Charming aesthetics, fun gameplay, and a well written tutorial. I enjoyed the chill atmosphere of it all! Great work.

Really well presented visuals and audio, you did really good! I enjoy the monochrome atmosphere put together. Story was pretty interesting too. Reading from the description though, it says the game changes based on how many people played previously. In my playthrough, Sabine says we did the exercise 26 times; was that a number just pulled out for narrative reasons or did 26 people actually play before me? If so, pretty awesome! If not, great work with the illusion of it all.


Overall, pleasant!