This 3-lane movement-and-attack style is really cool, and the character sprite looks great too! You could add more enemy types to flesh the game out further! Also, I think the kill count should be shown during gameplay instead of only on the results screen after finishing. Honestly, the coins restoring health makes the game a bit too easy — you could lower the coin drop rate. The music fits really well too, great work!
Viewing post in The Awakening of Sigvard jam comments
Thank you ! we really appreciate ! 😁
We wanted to add 1 or 2 ennemies (a gunner from range and a grappler) for better diversity and strategy, but honnestly we were short with the delays... 😅
Yes, there are too many coins compared to the threat, that's an issue. We wanted to make the skeleton protecting the treasure to heal when you get back coins, but that's too much !