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(+1)

A fun mechanic, well implemented.  I appreciate the shadows of the enemies forecasting where they will be on the next reset.

Might be helpful to add a clock/countdown element to the screen.  I was uncertain at the start if the reset was purely time-based, or if it was based on a certain number of moves from me. 

Thematically it's an interesting concept... it's a memory game about a fish with no memory.  Making the player feel like the fish is the ultimate achievement I think... which I think you accomplish in a couple of the rooms.  They are complex enough to make me forget what the other forms of the room were and how to navigate them.  Well done.