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A jam submission

Riko of the End [GBJAM14][EN/日本語]View game page

Dig through ground for gold with a crew of mole people, upgrade, keep your family alive, and save up enough to escape!
Submitted by Shrike Games (@ShrikeGames) — 1 day, 9 hours before the deadline
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Riko of the End [GBJAM14][EN/日本語]'s itch.io page

Results

CriteriaRankScore*Raw Score
Quirkiness#1333.6293.629
Secondary Theme Interpretation#1743.3143.314
Overall#1953.3573.357
Gameplay#2023.2573.257
Gameboy Soul#2073.6003.600
Soundtrack/SFX#2622.9712.971
Graphics#2693.3713.371

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme
The world ended and we've reverted back to the Good Old Gold Standard, and you're in charge of digging it up from the ruins of the planet underground.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

Seems like a difficult game.

Submitted(+1)

Good mining game with nice graphics and music. But the game gets very difficult very quickly

Submitted(+1)

the art style really gives this game a old school vibe and it fits it really nicely. the color palette changing color based on the level player is on is a nice touch.

Only thing that i found a bit annoying is that the player can't fit through one block gap.

Submitted(+1)

I like how japaneese this game is. The mole spawning mechanic is great! Also the art is good, but i think those faces you get if you found something are pointless and sometimes even annoying

Submitted(+1)

Really addictive little mining game. Sending the mole guys out while you drill deeper adds a fun management layer, and I liked how the palette changes as you descend.

It also really nails the Game Boy look and feel. Great work team!

Submitted(+1)

That was fun!  I mostly played it safe and got into a fun rhythm of deploying one mole man per row and watching them strip-mine the first dozen layers each day, which was fun.  I didn't notice until later that the other gold block gave a larger amount or maybe I would have adventured deeper sooner... my last day I went as deep as I could, although I'm not sure I actually made more money than just playing it safe and efficient up top.  Despite it saying it on the itch page (which I read, but didn't yet understand) I didn't realize the non-picked-up mole men didn't return their gold to me until quite a ways through, which leads me to my only real complaint was it was really hard to tell how much time was left in the day.  I know there's a rotating thing up top, but I had no idea what position indicated "end of day" and it always came as a surprise, and I wasn't staring at that part of the screen, so never learned what to look for until very far in (at which point I started zooming to the shop and recalling everyone right before day end).  Nice graphics, and the palette changes felt good.


Viewing comments 26 to 21 of 26 · Next page · Last page