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Gilded Desert's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Soundtrack/SFX | #3 | 4.500 | 4.500 |
| Overall | #9 | 4.144 | 4.144 |
| Gameboy Soul | #16 | 4.417 | 4.417 |
| Secondary Theme Interpretation | #20 | 3.972 | 3.972 |
| Graphics | #24 | 4.528 | 4.528 |
| Quirkiness | #85 | 3.806 | 3.806 |
| Gameplay | #107 | 3.639 | 3.639 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
Everything is Gold, the save is gold, people turn to gold, you are seeking a relic called old gold.
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Comments
Didn't expect to see a turn-based RPG with visuals and music perfect for Game Boy, but I think it's great for the most part. The combat itself, though, was okay, just kind of repetitive if you take out the other attack options. That and I can't wrap my head around the toxic meter and tactics as I think the latter should have costed MP instead of just GP.
Hope this feedback helps and good job.
This game feels rather complex for me, but it also feels very well developed.
I know I read stuff about the, but could not wrap my head fully around the toxic/gilded system, which otherwise could a nice balance mechancis, sadly I got knowledge checked and it was just a restart the game mechanic. Combat felt okay, the new skills from the flame thing were a nice addition to the otherwise boring click shotgun, click attack, click time loop that youhad to do on every enemy.
Graphics wise overall the game has a nice retro look to it, I personally did not like holo effect of the second character flashing all the time on an off, having the horizontal lines move left and right would be probably a much smoother experience on the eyes.
SFX and mx were nice, well done on those.
Overall neat concept, well done!