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blackcircuitgames

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A member registered Feb 18, 2026 · View creator page →

Creator of

Recent community posts

Thank you so much!

Haha thank you!
I hope you used your Sonar pings to navigate easier?

Thank you!
Sadly it's my first jam, so I made the game playable for a longer time than just a few minutes. I should have shown everything right at the start. (If you play for around 30-60 minutes, you will get to this point as well)

Next time I'll be smarter :D

I like the art! But if you press left/right while on the ladder, you shouldn't fall down. It would feel better if you stuck to it until reaching the surface

https://blackcircuitgames.itch.io/deep-gold

Sure, I always leave feedback in the hope of getting feedback too :)

https://blackcircuitgames.itch.io/deep-gold
Always open and thankfull for feedback, also my ever first game jam and "fullgame" release

Thank you for your feedback! Yes, I realized it too late. The player movement uses an old mapping from the early stages of development – only the arrow keys work for movement, but the UI can use WASD too (I know, that makes no sense for now :D). I have updated the control instructions...

Awesome game, really unique! Took me a while to figure out how the coin-push mechanic works. Sometimes it was really frustrating that the coin didn't go where I wanted it to go :D I'm really happy that I didn't have to aim the coin straight into the gap in the pig, phew!
I enjoyed it!

Nice work! The dogs are a little bit too hard to fight; I don't get how to defeat them without getting hit. The roll you do to avoid shots should speed you up for a moment—it would make it more immersive.
On the sea map, it's a little bit confusing that I have to press up to go left (level 2).
Also, it's strange that you have to press Enter there to confirm, but on the level itself, you just press the A button.
But I enjoyed it!

(2 edits)

Thanks for your feedback!

You are right, the start feels really slow. There is not even much atmosphere there. Compared to other games I've seen for this jam, I should have done a smaller scope (fast game). Instead of just spawn enemies and mines later when you get deeper, I should have introduced them directly. I will take that experience with me for the next games! Thanks for playing and writing your feedback, it means a lot to me!

It's a great game! SFX are great, Art is pretty, no bugs found, awesome work! Run diagonal is a little bit cheaty while you drin the juice

Great work! So creative!

Cute game!
Feedback:
You should tell people which keys correspond to "A/B/Start/Select" etc. Also, mention that you have to hold the button to jump higher.
The movement feels a bit sluggish because of the acceleration.
For the sounds, you should add sound effects for jumping and dying – it would vastly improve the feedback for the player.
Great work overall

(1 edit)

Use your sonar ping to reveal hidden walls and hunt for treasures in this deep-sea submarine adventure built for GBJam 14.
Check it out!
https://blackcircuitgames.itch.io/deep-gold

Hey there, would you like to collab? I'm a developer working with Godot. It's my first Jam, but if I like it, I might do more in the future. Do you have discord?