Was a bit confused with the goal of the game, but was surprised when I saw those guards going after me. It was a bit hard to maneuver around them as the character control moves quite a bit of distance when moving. I feel like the map is also pretty big and from the drawings on the ground, I thought I had to use the gold to interact with those outlines to activate them. I think if the objective and map scope are polished up, this could be an interesting world to play in.
Play Yokai's Gold
Yokai's Gold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Soundtrack/SFX | #135 | 3.556 | 3.556 |
| Secondary Theme Interpretation | #235 | 3.111 | 3.111 |
| Overall | #342 | 2.852 | 2.852 |
| Graphics | #412 | 2.778 | 2.778 |
| Quirkiness | #423 | 2.667 | 2.667 |
| Gameboy Soul | #424 | 2.833 | 2.833 |
| Gameplay | #459 | 2.167 | 2.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
The Yokai desires Gold!
Which he feels like it belongs to him as an entity tied to gold!
The player's old gold is their loving family and they have been separated from them! So to recover said old gold they must fulfill the desires of a Yokai!
You must then retrieve and collect that which the Yokai consideres is rightfully his... The gold!
The Yokai ends up being a benevolent being testing the values of those he curses! Providing some riches to those who fulfill his tests in the correct way!
The Yokai's old gold in the end is a good and honest heart!




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