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LDGamingExpress

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A member registered Aug 15, 2019 · View creator page →

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Nice! Took a little to figure out, but I think it is pretty doable. The card combining/crafting felt pretty satisfying and I thought the combat worked nicely.

I think this is an interesting idea and I like the building system. However, I wish the barbarian invasion played out in a way you could see, or that you could even play against them directly. Regardless, this is still fun for something made in a few days!

Great job! I found this to be a fun little game to play through. I feel like it would need more options (maybe multiple nights with upgrades) to be more replayable after a successful run, but I still really enjoyed it and think the gameplay was really polished!

It's fun, but definitely lives up to its name and can be pretty hard.

It's simple, but I can definitely appreciate a game focused on the importance of our planet and environmentalism!

Took me a little get, but the mechanics worked well! It also felt rather polished with the sound effects and graphics seemed fine. I will say, I didn't see as much of a reason to get more timers when they really expose you to dying more easily. Great job, though!

Nicely done! It takes a bit of thinking to set things up right, but the gameplay is simple enough to get while also fairly engaging. I also quite liked the typing you have to do for the intro, lol!

I'm sorry about that! I will note that guns (like many other weapons) don't work against all the monsters, so if there were vampires they might have been immune to the bullets (garlic and stakes work there instead). I'll have to see if I can add a range of difficulties then to help in these cases (plus a tutorial like some other people mentioned). Thank you for playing, though!

I think the gameplay loop is pretty solid here and the upgrades work well! The only thing I will note is that the upgrade for increasing the time in the day seems a bit overpowered, at least with the current cost increases for it seeming pretty lenient as I got done 3-4 days early. Regardless, I liked this game quite a bit!

I think this all worked very well! The artstyle was cool, the shooting/reload mechanic was interesting and worked well, and the narrative was short but interesting! I only wish it had a bit more to it, but this is already impressive for the game jam!

This game requires some good thinking about strategy and when to use cards. I think the gameplay works well and the art is very nicely done! Great job!

I found the platforming and mechanics to be pretty solid! If you were to work on this anymore, it maybe just needs a bit more polishing (I would personally add some particle effects or something when interacting with stuff).

Its fun, goofy little game! I think the music and sound effects work really well with the vibe and it has just the right amount of challenge! Nice job!

Definitely a very cat-coded game! It's simple but fairly fun to play a few times and feels decently polished. The one thing I think you should do after the game jam is add the instructions inside the game. Also, if it were up to me, I would make the cops have to actually chase you and give the cat ways to knock stuff down to slow them down.

Thank you for playing! If it helps, the daytime cards are used to play defenses that will be used by your villagers to arm themselves in the night. Like, they don't do anything by themselves and rely on arming villagers with stuff like stakes and guns, which is why you get the rally ability at night to send villagers to some that you think are more important.

There were a lot more systems/options than I expected there to be. I ended up just clicking random stuff and giving the children random things. Great job on all the work put into this game!

That was awesome! I think both sections of the game work really well and there is some nice replayability. I wonder if there would be a good way to turn this into a bigger game - maybe with multiple days/nights, or travelling to other villages with different threats/people, etc.

I think works a nice little platformer. It's unfortunate you weren't able to replace the placeholder sprites since I think this game mainly just needed a bit more polish in the visual and audio side of things since the gameplay already works well. Great job, though!

That was great, though I don't think I got the good ending (may have tried to help too many people)! Everything was great and felt polished for this game. I don't think there is even anything I would change besides maybe some little bit of instructions on the top for each mini-game (I either missed or didn't see what to do for the folder game first time I did it). Great job!

Quite a solid entry and there is far more to it than I would have expected for a game made in a few days. Took a little bit to understand things, but I honestly liked the lack of hand-holding. Great job!

Maybe a little janky at times, but I honestly quite like the jank and the shooting mechanics! I played it a few times to see if there were any different ways to approach it. Nice job!

Ah, I must have missed that!

Very polished and a great concept! Felt quite fun to play and I liked the cat references!

Nicely done! This looks great and feels very polished! It's quick and fun, so I am really only left wishing there was a bit more to it, but its a game made in four days so I'd say that's a good thing!

I like the idea and setting, but I feel the controls needed more polish. It felt pretty difficult to make the wall-jumping work right, which made it hard to get far. The art is nice, though!

Feels like a nice cozy game to play. I just wish there was a way to play single-player easier, and that there was a full-screen option. Also, the art is well-done and the game feels very polished overall!

Ah, yeah, I think there's a weird timing issue since there is one script for spawning new villagers, and another that handles the game over conditions, and sometimes the spawner happens beforehand. I'll probably have to add some way to link the two to prevent that (currently there is a 0.1 second delay on spawning villagers meant to stop that, but I guess that doesn't always fix it).

I can make it a bit more difficult. I tried not to make it too hard so people would have a good chance at seeing everything, but I can adjust the monster proportions of the new villagers to make it a bit harder. Thank you for playing!

Its a nice idea and I the art is nicely done! I only just didn't like the staying awake mechanic. It just felt more annoying than anything, at least in its current form since its not really engaging and seems to fail even when you are holding the space bar.

It's simple, but it works well for what it is and is polished! If you ever made something similar again, I would suggest using it as an opportunity to make a LAN game.

It took me a bit to find the exit and figure things out, but I quite liked it! The shader/filter effect was quite good and the atmosphere was pretty unnerving. Nice job!

I like the extra mechanics you added. The change in par added some more pressure to make shots quickly, while the upgrades were a nice little addition. However, I did find the golfing part to be a bit annoying since it was hard to tell how far I needed to try swinging it for it actually make the ball move at all, and often the minimum amount for that was way too much. Great job, though!

It's relatively simple and works fine, and I do like the movement system (the mini-map is also a nice touch)! However, the timer is so high as to not really add any real pressure, so maybe that could be decreased to something like 20-30 seconds. Also, as something you can do now, I think you should enable the option for opening it in full-screen on the itch page so it is easier to play.

The game is nicely done and has a good vibe even if its about killing. Unfortunately, I am bad at remembering people/faces, so I may have killed some innocent people.

I like the puzzle mechanics quite a bit, though I do wish either there was more power for some levels, or that the doors didn't consume power while moving. It made it kinda annoying to time everything right. Still fun though!

This is a really cute game and I like the art style! It took me a bit to get the selection to work right for the folder part (plus, I didn't realize the notes didn't also go in the folder), but otherwise it was great!

Thank you for playing! I really appreciate the feedback! Maybe I can try doing a little tutorial explaining things a bit more and also suggesting what to consider when placing stuff down to help with that.

Oh, then I definitely cheesed it. I used some clones stacked on each other and some careful timing in switching clones to get on top of one of the sides as they moved, and then rode it up to the top. Probably a good sign though that there are multiple solutions then!

Dang, gramps was really going for it with those plants, lol! Quite a chill experience with some cozy audio and gameplay.

The combat was pretty fun and the artwork/particles worked well! The shopping sequence was also a nice idea with the theme, though I am a bit confused by the first round at the shop since you don't have any money yet to get anything. I am assuming that first time is meant for you to scout out what is in there for subsequent visits, but if that is the case, I wish that was communicated to us. Otherwise, nice job!