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A jam submission

Eve of The Sunless SovereignView game page

Delay or destroy the Heroes of the Sun, bring forth eternal dark
Submitted by Pluna, Alfa, dzydsy (@dzydsy_), Lemonthunder (@TopicalGarbage) — 1 hour, 53 minutes before the deadline
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Eve of The Sunless Sovereign's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#5883.7063.706
Artwork#12523.9413.941
Enjoyment#17863.5443.544
Audio#26283.1623.162
Creativity#48123.2213.221

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A timer to the player's inevitable victory counts down! They must merely survive, or conquer.

(Optional) Please credit all assets you've used
Beleren 2016 Font,
Godot logo (used as vertical beam)

(Optional) What would you like to be called if GMTK features your game?
Pluna, Alfa, dzydsy, Lemonthunder

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Comments

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page
Submitted(+2)

The artwork looks so good in game and in the manual. There could also be some debuffs when you don’t beat the heroes as they will all try to attack at once towards the end of the time limit. The soldier and archer felt a bit like fighting the Hollow knight.

Submitted(+3)

He has risen!!! Didn't expect to play that guy at the beginning, I didn't understand what happened when the control didn't respond, then I saw that I looked at the wrong guy, it was funny! The strategy you have to use to defeat the enemies is different for each one, so you have to adapt which makes the game interesting. Great game, good job!

Submitted(+2)

I thought the game only had 1 enemy and tried to brute force him lol. Was surprised when the next guy jumps out. Overall a good game, reminds me a lot of like the early game Hollow Knight or Terraria fight, though because of the shield there's no difficulty at all. A lot of times the enemy movesets are just annoying because they run away more than anything, and some of the attack like the wizard's star shower is literally undodgeable, which really promotes just holding shield. Honestly I don't know if I like the countdown being another victory condition, it feels slightly forced. Also adding maybe like 1 more animation variation of the attack, and pitching up or down the hit sound by 1-5% each time would make it feel much better. But overall good game, good art!

Developer

Thank you for the feedback, I didn't consider that the enemies running away would be a problem since nobody had mentioned it until now. I see what you mean though. 

We came up with the idea for the victory condition early on but slowly drifted away from it the more we developed. Definitely a consideration for my next jam ^^

Submitted(+3)

Amazing illustrations!

Submitted(+2)

Very fun bullet hell-ish game! I like playing as the bad guy, fun twist!

Submitted(+2)

Super fun game, I had a blast. I loved being the boss destroying the heroes, really unlocked my inner villain. The combat was so satisfying, really felt like a hollow knight boss fight. The only thing I found missing was I didnt really understand the implementation of the theme properly but otherwise 10/10

Developer

The countdown to the ritual's completion is the tie in. If you let the timer stall then you also win (It's a different ending though)

Submitted(+2)

This was so cool
the knights design and animations are amazing!
it was a blast! keep it up

Submitted(+3)

Oh my god I love this Carbot-like art style. Art for the thumbnail is also evocative - Nice and simple game too! Though blocking does seem quite strong haha.

The wizard's stuff looks like a yummy ice cream... :P

Submitted(+3)

Love that type of games. I looked for simillar games to mine and found yours on discord. Some person recommended it. Really love the character design and combat. Everything feels smooth.

Submitted(+3)

Fighting, movement all feels very smooth, and the art is super cool

Submitted(+1)

will there be a perfect parry mechanic

Developer(+1)

there will be at some point ✨

Submitted(+3)

So cool, I like the idea of having you survive until the countdown ends. But I just ended up crushing all the hero's instead haha. The mage was by far the most difficult with the amount of projectiles they throw at you. Sadly the warrior was the easiest since you can just stand in a corner and go ham on them.

Submitted(+1)

This game reminds me quite a bit of Tails of Iron! If you add some juice, it’ll probably clarify what parts of combat are most important. But you seem to have nailed weaving the narrative throughout your game already, which is quite difficult. Well done!

Submitted(+2)

The sprites are nice and I actually enjoy the feel of the game. More feedback would be good though.

Submitted(+3)

Damm the gameplay is really fun, the movement felt so clean and dynamic. It is a creative take for countdown, since normally people like to make you lose when countdown end. I also like the sound and attack design. However, if there were more visual feedback when hit or dash, it'd be cool. And the main critique I have is that the blocking are too op. In a game where you can win by stalling time, you can just hold block and be perfectly safe lol.

Developer(+1)

I didn't have enough time to balance since I spent most of the jam figuring out how to actually add the combat 😭will definitely balance and add more juice after the jam

Submitted(+2)

This game looks really good, the combat is dynamic, and the movement system feels clean! Great work putting this together! My one piece of feedback would be adding some 'juice' to the game - hit flashes/particle effects/etc., just some visual feedback for the player on a hit/being hit. But I get that that isn't always possible in such a small amount of time for a jam :).

Submitted(+1)

I love the art style for this, and the animations are awesome. One feedback to make the combat more enjoyable would be to maybe have some kind of downside to your blocking moves, like a cooldown? cause i just had a shield up and then would get in a few hits haha

Developer

haha yeah that was actually a mechanic we just barely had to cut due to the deadline (I agree tho)  ;-;

Submitted(+2)

Love how the game looks

Submitted(+2)

I love your art style! And the animations were also satisfying! Great Work!

Submitted(+4)

Amazing artwork!

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page