Play game
Shattered Continuum (Jam Version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #41 | 2.646 | 3.500 |
| Presentation | #48 | 2.457 | 3.250 |
| Overall | #50 | 2.410 | 3.188 |
| Concept | #52 | 2.457 | 3.250 |
| Use of the Limitation | #54 | 2.079 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Isla, Bordel
Software used
Godot, FL Studio, Aseprite, Libresprite
Use of the limitation
You gain "score" called LUMI (luminescence) from accurately attacking enemies and dodging their attacks closely, this is used for spells and buying things.
Cookies eaten
4 biscuits (not bread)
Leave a comment
Log in with itch.io to leave a comment.





Comments
Really really cool game! I think the battle mechanics are super fun, and I enjoyed how different every enemy felt to fight. Gaining extra score by barely dodging the attacks was such a good idea, and added a lot to the battles.
A couple things. The game starts with saying "See that glow around you" but I don't see a glow. Also the menu button highlight is basically impossible to tell on my monitor, I have some color settings triggered. So I'm basically blind to any indicators on the menu. Also, I killed the wisp but the wall didn't open up or anything so I was just locked in the starting area. There isn't really any feedback on the combat scene so I dont know if I'm close enough to dodge attacks anyways.
Your art, the typing sound, and the vibe are all awesome. I think there is seriously some potential for an undertale like here to do well. You just have to try to improve clarity to a player who has no experience with those genres (me) because I tbh have not much of a clue what to do.
Okay I also just restarted the game, it saved my place. Still stuck. But I am a certified hackerman and deleted the save file out of AppData\Roaming\Godot\app_userdata\Shattered Continuum. So here goes round 2 :)
I got stuck again :( Sorry for the huge message, I just really thought this was a cool project and I'm upset I can't figure out how to play. I want to see all the content.
There is supposed to a pic of me stuck here. I guess itch wont load it :(
okay hi wow i now realise this game SUCKS, the glow thing was just slop dialogue i did, its meant to be a more like in lore thing. the menu highlights have been pointed out to me, i didnt think about how it looked for other screens because it was fine for me i had limited testers. you can delete ur save from the options menu, and to progress you have to talk to the npc after defeating the wisp, the interact button is e.
there are way more issues than i thought with this version i'm sorry it was all confusing
I'll give it another shot soon :)
unsure if you have retried the game yet, but there is a new build now, fixed a couple issues i noticed, i made the dialogue say to come back and talk to the guy which lets you progress, the interact keybind was a little messed up, and i think the menus should be a lot easier to see where you are now.
sorry for it being so messy :(
Heyyyy our game was also UTDR inspired
Very cute art, the actual battle menu reminded me of OFF. Played to Ceres but they beat my ass a bunch so I lost lol
TYSM for playinggg, i wish i coulda put a bit more effort into the game, i might clean up this version within a week or two !!