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(+1)

I like the idea, and the visuals are pleasant, very cohesive color scheme. Unfortunately it kinda felt like groundhog's day for me and really punishing with no real way to find a solution without just brute forcing it and memory (unless I'm doing something wrong which I probably am lol)

(+1)

Hey there! Thank you very much. During blockout and first part of lookdev I actually forced all trails to stay there - so player could navigate much more easy. I think it was a good idea game-design wise but I really didn't like it visually. You gave me food for thought though, Again - thanks!