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Up For Air's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #8 | 3.833 | 3.833 |
| Enjoyment | #24 | 3.250 | 3.250 |
| Overall | #33 | 3.208 | 3.208 |
| Concept | #55 | 3.000 | 3.000 |
| Presentation | #58 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Brandon Haggstrom
Software used
Godot
Use of the limitation
Limited air/jumps
Cookies eaten
0
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Comments
Addicting af
Cool jumping game like flappy bird with a twist
A fun take on the helicopter/flappy bird genre! I think with some tweaking this could be a really addicting infinite runner as well.
Enjoyed the game! Wish the bubbles spawned with fewer gaps between them, other than that enjoyed!
pretty fun game good job
Very neat concept and I loved the music, but it felt very random and luck based on whether or not big bubbles showed up at the right time
Every level puts together a set of spawners (for bubbles, small bubbles, and jellyfish, and optionally fish). The bubbles (aside from the ones that are spawned on level start) spawn at a fixed distance apart, once every X seconds. The column that was spawned the longest ago is the next one up once it surpasses the timer. So it's very random but you still generally get a whole row of bubbles spawning around the same time (every X seconds, and X pixels apart, which is configurable per level). I think it gets really annoying when the time between spawns is low rather than increasing the distance, since it makes it more of a timing issue than strategy. And the jellyfish and fish spawns can sometimes be almost physically impossible to get past without dying, which wouldn't happen in a hand designed level. But since fish and bubbles disappear after they go off screen, I'm not sure how I'd make a level by hand.
A flappy bird but with limited jumps? It sounds cool.
The music was relaxing which was great because the game was hard! I like the use of the limitation but wish teh levels were more planned out and less random.
Very difficult gameplay, but also very satisfying to beat in the end! I liked it a lot, although the game was a bit linear.
Nice Idea, I feel like the enemies could have had more variety, but overall, pretty good!
Yeah I shouldn't have wasted 2 days, I felt uninspired after finishing the base game until the last day. Maybe adding things like sharks, birds, etc.
Really nice game! I see you put a lot more thought on the limitation more than the theme. Overall really well put together.
Well for the theme the idea is that you're a frog who needs air to breathe so you're trying to escape the ocean :)