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A jam submission

C224View game page

Submitted by Pineberry Fox — 2 minutes, 11 seconds before the deadline
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C224's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#253.5883.588
Use of the Limitation#442.9412.941
Presentation#472.9412.941
Overall#542.8532.853
Enjoyment#891.9411.941

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Pineberry Fox

Software used
PICO-8

Use of the limitation
The small CPU you get to build with has slots for 8 instructions, which can only be one of 16 different things each. Very finite! Yet you can do pretty much anything still!

Cookies eaten
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Comments

Submitted

I think it’s an interesting concept and could be entertaining! Too bad I don’t understand anything I’m doing, ha ha ha. I’ll have to try the combinations again later. The art and sounds are very good. Great job!

Submitted

Cool art and sound. I’ve never played anything like this before and the lack of instructions doesn’t make it easier. I also like letting players discover most of the game themselves, but there still needs to be at least a clear starting point or thread for the player to follow. Even a small example might be enough.

Submitted

I fear I may be too foolish for this game ;-;

Submitted

It's a really great concept for a Zach-like game. I know that the intention is to let the player figure out the instructions themselves, but even having this in mind there should still be some kind of even vague explanation to just get the player started and interested in experimenting with the instructions. Also figuring out the instructions would be a lot easier if the game had an option to manually step through instructions. I really enjoy games like that, so even though I didn't get far, I'll probably save this game for later and try to figure it out and beat it, but for now I'll leave it as I don't have enough time to sit and think through this and there are other games to check out

As a side note, shouldn't the AZ instruction be named ZA? There's the AB instruction that seems to move B to A, so going with that logic AZ would move the value from register Z to A and not A to Z as it's supposed to to get the output, or maybe I'm understanding something wrong, but again it would be easier to get it if I was able to step through the instructions

Submitted (1 edit)

The aesthetics of this are pretty cool, unfortunately I have consumed too much brainrot in order to comprehend how to play this game. Also, my game and your game are kind of similar since both of them are definitely not made for everybody, although the reasons why are definitely different.

Submitted (1 edit)

hard to play lmao xd, also PORT IT TO THE NES

Submitted

The game is great but I think I'm not smart enough to win. Maybe some clues could make this much better

Submitted(+1)

As far as I understand,I need to make all combinations of lamps presented using a loop. But the problem is to figure out that that commands do. I understand that I have two registers and I have limited control of it. (can only be A -> B -> Z (output)). And also that I have GOTO instructions but only to even indices.

But that's all. I have some experience with assembler and games like TIS-100 but it is very hard to figure out that each command do. Game needs some kind of guide. It doesn't need to be full guide. For example guide can be itself with a puzzles or it can be some sort of unreliable-narrator-guide containing only part of needed information.

Also it would be cool if there is some sort of breakpoints or by-step execution. It will be much easier with this.

Submitted

The game seems cool, but honestly I might've been too dumb to understand it xD 

Looks cool though! A tutorial would benefit it greatly

Submitted(+1)

I'll admit I'm a bit too smooth-brained to understand this one. Messed around for a bit, but made little progress and gave up after a while.


Aesthetically, everything blends together nicely, but it would benefit from a bit more explanation.

Submitted
Deleted 214 days ago
Developer

I don’t feel that it’s all that different from other puzzle games, especially those in the genre like Shenzhen I/O or EXAPUNKS, but even in general considering things like Sokoban or Gentoo Rescue. I’m down to have that discussion: what is a game? To me, “gameness” requires a player, and at least one of a win-condition or a lose-condition. So Tetris would be a game (with a player and a lose-condition, but no win-condition), but Conway’s Game of Life would ironically not be a game (failing both criteria). Here you get multiple levels with both win-condition (progress) and “lose”-condition (try again) with a goal of “exploration”. What criteria would you add to (or remove from!) that notion of game?

Submitted

Good concept, but it was very hard to understand.

Submitted

Although the idea is neat, and it’s presented fairly well, the lack of information on how things work makes it near impossible to play for most, but the display was at least clear enough that I could kinda stumble through the first couple of requirements, but I couldn’t get any further than that.