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Stopwatch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #17 | 3.400 | 3.400 |
| Concept | #20 | 3.700 | 3.700 |
| Overall | #21 | 3.450 | 3.450 |
| Use of the Limitation | #26 | 3.400 | 3.400 |
| Presentation | #33 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
JuliusCube
Software used
Unity, Gimp, FL Studio, sfxr
Use of the limitation
There's a finite amount of time that you can be in each finite amount of space (the rooms)
Cookies eaten
Somewhere between 2 and 10. I didn't count
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Comments
I found the music to be a bit slow for my liking, but the time limit creates quite a lot of tension and having a room count is a really great motivator for replaying after a game over. So overall, well done!
Very neat little game! Would you call it an immersive sim? I think so right?
Thanks!
I guess you could say that? I was sort of going for an “emergent gameplay” thing. I was originally inspired by Rain World’s movement system, where seemingly simple running and jumping is actually complex enough to turn into a 70 page movement doc. So if you count Rain World as an immersive sim then I guess this game is as well.
I GOT TO 57 ROOMS!!!
The game was quite fun. I liked how the boxes could be moved and that drawers had random loots. I also liked the 8-bit like sound effects and the pixel art visuals.
Liked the game a lot! I managed to get upto 15 rooms, then accidentally pushed the bomb away and ran out of time :)
Had fun!
really really fun, I love how you can open every little drawer, and how physics-y some of the rooms are. :)
Nice game! The art is very cool!
Nice idea, reminds me of DOORS from roblox, but nice game overall, the sound building up to the fail is kinda creepy lol.