This was great, I really enjoyed the progression. I super super super appreciated the instant respawn, there were some tricky sections and I would have gotten really annoyed having to wait, getting right back into it is the way to go.
My biggest issue was no gamepad support, even if you don’t have one, at least mapping the keys would have been nice. There was also, in my mind, a bug where sometimes I’d be pressing in a direction while jumping but would only move laterally a fraction. I almost gave up on what was the final boss but did make it to the end so I think that difficulty was pretty good.
Another minor issue was that after some upgrades, I think the game got harder. I don’t think I dashed a single time on purpose other than trying to get through something faster but I definitely accidentally dashed into enemies trying to get right up to a ledge/vision cone etc. I was hoping after the super jump some areas would be quicker to go through but frequently had to wait for the enemies to move/turn/etc. These are definitely hard things to design but it was a bummer that I didn’t always feel like the ability was a reward. The speed boost also seemed to kick in way too late and was rarely used.
I also think the base movement should have been faster, it just felt sluggish. It’s possible some different art/character fiction could make it work but just kept thinking “why am I the slowest ninja?”. If it was some clockwork robot, then being slow and wind-up jump makes a lot of sense (not that this is the best idea, just an example).
Again, this was really satisfying experience overall, great work!