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Gravity Defying's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #10 | 3.750 | 3.750 |
| Concept | #27 | 3.500 | 3.500 |
| Overall | #39 | 3.125 | 3.125 |
| Presentation | #58 | 2.750 | 2.750 |
| Enjoyment | #68 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 which is me OdorlessZero09
Software used
godot
Use of the limitation
You only have a certain amount of time in the ghost form until it runs out
Cookies eaten
20? i think
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Comments
very cool concept for a hardcore precision platformer. It could be nice to have some items on the level that reset the ghost timer (maybe you alredy have them, just the game was too difficult for me to reach that far)
thank you for play also i would have implemented that feature if i had enough time (:
it took me a second to get the hang of it, but had fun with it overall
thank you for playing (:
Cool idea for a plateformer! I like the art, but the controls are too hard for me
thank you for playing (:
It was not immediately clear that the timer is a ghost timer as opposed to a level timer. Having the traffic cone always be level-end except for one instance in stage 3 is a bit misleading, so I wouldn’t be surprised if people unlocked the second half of the stage but thought that they “should have won”. It’d be better to use a different sprite for the unlocker, and then maybe give some indication as to what you did when you touch it.
really good feedback but i ran out of time lol
hard to manage the ghost, nice graphics!, also about the ghost.... you can just play as the ghost... you must reduce the time you can be him in order to make you think where to spend that time... also level 3 doesnt end when you touch the object.
thank you for playing, and for your feedback (:
Really fun but the ghost had too much inertia. The other big problem is that I want to play more
lol but I also updated the players movement so now hes better
Fun game but the controls were not easy, I felt too fast to make any precise maneuver like going through close spikes. Nice visual style
thank you for playing (: I'll make the movement better after the jam
I really like the application of the limitation here! Well done in creating such a creative and fun experience!
thank you for playing it (:
I like this idea A LOT. This is easily one of the best games in here!
I'm glad you liked it (:
I got to the end of the first level, but I couldn't get to any other ones...? I got to the candy corn-looking marker, but touching it did nothing.
Otherwise, it's a fun concept! I like the idea of having a limited amount of time to use Ghost Form, but I kinda wish I got to see it more in other levels /:
But, still- Great job!
oh yeah i see that bug but the other levels work you should play them too!
there is a fixed version on there now and you can download the older one