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Ringo Learns to Fly's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#633.3183.318
Audio#683.0453.045
Theme#753.4553.455
Graphics#793.1823.182
Fun#802.9092.909
Overall#952.8702.870
Accessibility#972.3642.364
Controls#1461.8181.818

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1.Stable

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Right Wildcard

The third wildcard (description pending)

Game Description
We made our very own Christmas Pet!

How does your game tie into the theme?
Our primary mechanic is about building speed and coasting off of that.

Source(s)
N/A

Discord Username(s)
Zeteraxismilligon, max_overdrive, 0_blacksmith, foxxplayer, bergiebird, shadowcommander, jcarnaxide, fiberbundles, dutt1ez, ntzdragon, featheredowl, 1__jun__1

Participation Level (GWJ Only)
I have been doing this since #63, but the experience of others varies wildly.

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Comments

Developer (1 edit) (+1)

Version 1.1 has been released!

Submitted (1 edit)

Super fun though you literally cannot play without the rockets and the wings

Developer

Not having them makes you want them more :D You can still collect coins to earn them while you are just a ballistic reindeer.

Submitted

I really like the look and concept but even knowing the inverted controls, and being on the desktop version, the camera basically tumbles around immediately. Thankfully that still appears to give points. Jams are always tough, looking forward to some post jam fixes.

Developer (1 edit)

 Version 1.1 released! 

Submitted

this game is so so janky but i can't admit it isn't really, really funny. reminds me a lot of goat simulator. i do really like the idea of a 3d "upgrade game", that's something i haven't seen done very much before! a good effort from your team, streaming this to my friend was really fun haha

Developer(+1)

We got a really dedicated guy working tirelessly to fixing everything, so stay tuned for the Polished Experience.

Developer

Version 1.0 has been released!

Submitted

This had us laughing out loud. We returned to our home planet. We landed juuust shy of the target one lucky time. We cursed the snowmen throwing giant snowballs at us.

I want to suggest changes to make everything more controllable, but honestly half the fun is in the ridiculousness of the physics.

Developer

There was a rework in controls midway through specifically because it was so hard to control. It was originally going to be like piloting a plane, and there was such great concern that we changed it. I think the one area that we could improve for control is the ramp, though tripping over yourself for a bad launch from time to time is kind of fun in-and-of itself.

Submitted

Funny concept i like your narrative and approach to theme :D

Trying to control flight is pretty hard but somehow still fun to play. Shop mechanic is well made and cool idea to keep that player engagement.

I would improve camera control, probably fixed one. Controls was not really clear for me, i didn't really understand action input concept. I had this bug with Action is null but game still worked well :D

Congratulations on your submission!

Developer

My favorite moment in testing was ramming the reindeer into a tree so that he whipped across the map. Thinking about it now, it really emphasizes how much force you're playing with.

Developer(+1)

All these things have been fixed in Version 1.0!

Submitted

The start and screenshots are full of promise but I think it needs refinement. I had to play it more after reading the previous comment that up and down are inverted. Not knowing that I would simply somersault off the first ramp and land on my back.

That is if I even made it to the jump. Why do we need a 3x3 matrix to see what the controls are doing when most here probably don't own a controller? 3x3 is insanely complex for players and why I opted to make my 3D game use a fixed camera in top-down. If you are opting for complexity, you better have a good tutorial, or comments will become them.

The sky is too similar to the ramp in colour, making it hard to see what is going on when it inevitably rolls.

You can control the 3x3 force matrix prior to count down completion. This is not dead time. The matrix doesn't update in real time, at least not with my keyboard, and I don't have time or inclination to solve it.

I'll maybe try and play it downloaded later. The title is appropriate, in that I feel like a chick flying the nest, early, when I play.

Developer

I believe the problems you face are very much a consequence of the browser. I normally hedge against having a browser-playable version because 3D games, even if they work, will have problems. Unfortunately, we struggled to get Mac export working on time, so we needed the browser version just to clear basic requirements. While we seem to have eventually managed a working Mac version, it is simply too late to make the correction now.

The control scheme should have been made clearer, and our failure to clean up a lot of the debug details really hurts our overall polish too. I'm sorry about how much it hurt your experience.

Submitted

With RAM and GPU prices set to soar in 2026, HTML builds may be the only gaming some of us are permitted to enjoy.

Not having a web build makes me wonder if this was designed for the jam, or something else? I suspect you have a good product here, but requiring me to install a VM and download the game is why web builds have gained momentum of late.

Developer

I feel you on that one. We run primarily 3D on the team, and web builds have unpredictable behavior when given a 3D program to embed. If we want to get the best technical development we possibly can, desktop versions are our best bet.

I want to get to a point where I can tell the team that we're gonna do a netcode project and have it be a plausible endeavor. The game idea I've been holding onto this entire time is rooted in that particular technical area.

Developer (1 edit)

The web build will be worse for RAM/GPU usage.. the downloaded game is always more efficient.
Install a VM? what crazy OS are you running?
We have downloads for Windows/Macos/Linux

Submitted

Corporate policy limits what we can install and run on "our" machines. Web builds are optimised for older machines.

Compatibility (OpenGL 3.3/ES 3.0): This mode is a fallback for hardware that does not support Vulkan. It offers a more basic feature set compared to the other two, lacking some advanced effects, but runs well on a wide range of older hardware, including integrated graphics.

Developer

most things will support vulcan mobile.. which is faster or very close on most igpus :D

try `--rendering-method forward_mobile`

can also run `--rendering-method gl_compatibility` to get the web experience, but probably faster

 a setting for that would help i guess..

I ran this fine on steamdeck which is pretty much the baseline IMO ;)

Developer

The Matrix was accidentally included debug info ,😣

Developer

Version 1.0 removes the debug info and realizes our actual vision for this game. (web export was pretty broken)

Submitted

oh man, it took me too long to realize that the up and down was inverted, but once i got that and got the rockets i went FLYING! i love how the audio changed once you got powered up too!

Developer

It probably would have helped us to create an option to use head pointing or plane pulling (non-inverted/inverted) controls. I think an assumption was made there, which is not a shared assumption, so I'll have to think about that in the future if we run a plane-control game in the future.

I am happy you could really start to enjoy it after getting rockets. It's a big win for us that the game holds your attention enough for you to push on and get the rockets.

Developer

You could rebind the controls, but pushing 'forward' to go 'down' is normal flight controls.. (though there was a bug with the controller bindings where it was always inverted by default... (fixed in Version 1.0!)

Submitted

This made me feel unwell with the camera, but it was still very funny and fun to play around with!

Developer

Camera should be fixed in Version 1.1!

Submitted

The concept reminded me of a 3D "Learn to Fly", I think if the camera issues can be fixed this could be a really cool one.

Developer(+1)

The camera appears to be a primary point of discussion about what we could have done better, and I must apologize for my ignorance about camera work.

Also, you are right on the money about Learn to Fly.

Developer(+1)

Camera should be fixed in Version 1.1!

Submitted

Fun game! I liked the countdown animation before hitting the slope. Camera was a bit nauseating at times - would have liked the option to decouple its rotation of the player. 

Developer(+1)

Really enjoyed your game, it was very similar to an alternative concept we didn't go with.. (a reindeer running through a warehouse with difficulty standing because hooves + tile)

Ironically I think the scope for that would have been smaller.. even though we chose this option because it was perceived as a smaller scope at the time.

Our Version 1.0 has a lot of camera fixes and fully realizes our concept.

Submitted

Great job on updating so fast!! 

Submitted

I tried to run the game on y mac but got this error that said the file was damaged? Not sure what happened but I played the browser version instead!

This is a top tier Christmas game, very silly and fun! I loved all the little upgrade and cosmetics you could get for the reindeer. The physics were also hilarious, there were a few times where I couldn't even get off the slide. Well done!

Developer

The mac export gave us a lot of trouble due to our use of a terrain plugin. According to Git, it is a C#-based plugin, but according to our users, it's been converted to c++. Regardless, it has forced us to run the alternative web upload and has also caused our submission to be late.

I'm very happy that you were able to enjoy the game in spite of these problems.

Developer (1 edit)

Update:  Exporting this game to macos  mysteriously worked when I tried again it today, unfortunately, it's too late to update the submission :(
 

Developer

Fixed in Version 1.0

Submitted

Audio: ⭐⭐⭐⭐⭐ for the song during the credits! The camera rolling around soooooo much made me want to hurl. I managed to purchase the first antler upgrade before I needed to stop. I really wanted to help Ringo fly, but alas it was not meant to be. 

Developer

I've been hearing in testing that motion sickness might be an issue. I'm sorry to hear that it has affected you.

Developer

Camera motion is much better in Version 1.0!