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A jam submission

Strike a PoseView game page

Match poses to the beat and become an advertising star in Santa's toy factory!
Submitted by Ultra Radia, SprPrpl, saintmern — 1 minute, 13 seconds before the deadline
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Strike a Pose's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#93.5383.538
Concept#113.6923.692
Visual Aesthetic#123.1543.154
Enjoyment#142.5382.538
Overall#142.8922.892
Audio#151.5381.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I am personally not a big fan of these quick time event games but I absolutely love all the assets art and animation you got in the short period of time! definitely would love some audio to go along with it.

Submitted

I don't appreciate the AI use in the itch page, but the game was pretty interesting. I like the concept, I just wish there was more audio cues. 

Developer

The feedback is greatly appreciated, but I do need to make it especially clear that no AI was used at ALL for the project, not even for the itch page itself. The rules of the jam would have strictly forbidden that in any form including on the initial page (and besides, I and others on the team aren’t big fans of AI ourselves either). Please be careful when making that assumption.

Submitted

While I do believe that there was no AI used in the game itself, I have my assumptions about the itch page. I do apologize if I offended you this way, but you might want to at least get rid of the emojis next your credits and make tweaks to the top paragraph and the weird font usage and comma usage, otherwise people like myself might get confused for the fact that it's written just like most bots would write something like it in html or whatever language you used to make the page. This isn't a callout, it's just my own thoughts on the game as I was instructed to comment on.

Developer

This makes a lot more sense now, thanks for the clarification! As the person who was in charge of putting the whole page together anyways (the actual game concept was by a different person on the team who I’m also going to note in the credits) I’ll definitely take a look at everything you mentioned. Truth be told, I think that I might have come off a bit harsh in my initial reply so I apologize about that on my end.