That's not a game
That's my life.
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #26 | 3.421 | 3.900 |
| Execution | #37 | 3.157 | 3.600 |
| Overall | #52 | 3.035 | 3.460 |
| Sensory | #54 | 2.894 | 3.300 |
| Relevance to the theme | #57 | 3.070 | 3.500 |
| Metroidvania | #77 | 2.631 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
there's a minimal gameplay where you don't do much, you invade other peoples house and expurge them and their noise so everything becomes clean and simplist and minimal
Team/Developer
Lism
Enjoyment: 3.5/5: rounding up to 4. The humor didn't really land for me overly much (though it was funny with the bald kids.) However, it did REALLY land right at the end, as you probably recall from stream.
Execution 3.5/5 rounding down to 3. That kid in the courtyard has a textbox activation with what feels like a HUGE range. At one point I explored myself into an area I wasn't quite sure I was meant to find. I was able to jump back out, but that was not clear. This last one might be a nitpick, but if you're meant to be evicting people, having one who never leaves as a joke might be funny but mostly has the danger of messing with the player.
Sensory: 4/5 The aesthetics fit what they're about and they mostly landed for me. Definitely a strong point.
Metroidvania 5/5: Multiple 'mobility abilities' (permissions) given by a glorified HOA. That was pretty good. For such a small space it also had a pretty good exploration aspect.
Theme: 5/5: Felt like a bit of a stretch but it was there and you committed to the interpretation.
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