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Lines of Chaos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #2 | 4.643 | 4.643 |
| Audio | #7 | 3.429 | 3.429 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #16 | 3.286 | 3.286 |
| Gameplay | #19 | 3.143 | 3.143 |
| Visuals | #25 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours
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Comments
Great management game, but it's very hard to play. The red and green is realistic, but I think it'll deter a lot of players who don't want to figure out how to play. And even while playing I was getting frustrated because there's a lot to manage and the signs don't tell me very clearly the direction. Some feedback for a simple player would be really handy!
The game is very intuitive and was able to get me into a flow state (got 28 points, so not too bad), but as many others are saying it is a bit too difficult, and that a less complex map would have helped. The slow-mo did help, but it was still hard to focus on more than one train and the path it would travel at a time. Overall a really solid game, with a good fun core!
(Also as a more minor note even though it didn't effect me, I would recommend making it so the trains/locations are color+symbol, to make it more accessible towards colorblind people and just more readable at a glance overall)
Great idea, and used the pause mode like i did (slow mode), very difficult, good work.
Cool idea but very difficult. It was hard to see the railway directions. I couldn't win a single point :)
Cool game, but the level is a bit too hard. If there would be less trains or a smaller map, acting as a tutorial, it would help unexperienced players.
Great application of the idea! I reached five points and then died… :P
This feels like the Dark Souls of changing paths.
Maybe a simpler layout would be a better option for a jam but thats only my opinion.