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Terror Tightrope's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #12 | 3.143 | 3.143 |
| Gameplay | #16 | 3.286 | 3.286 |
| How well does the game fit the themes? | #18 | 3.500 | 3.500 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #19 | 3.071 | 3.071 |
| Visuals | #22 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Really fun game idea. It felt a little easy dodging ghosts.
Thank you! Yes, i do agree that it is quite easy, although the difficulty ramps up quite a bit later in the game
Cool concept! Definitely can see how lots of fun things can be added, though right now it's pretty easy
Thank you! I'm not really planning on doing much with this game in the future, but I do plan on fixing the difficulty scaling once the jam is over. For a 3 hour project I'm quite proud of the game play, so I think I'm going to leave it alone and work on polish. Things like having left and right arrow keys jump between ropes, or having the music not restart with a level restart
Fun game!
Thank you!
Nice job! It was quite easy to get a high score, I think having 5 "lives" probably wasn't necessary. It might be more tense without them. Great work again.
Thank you! Ordinarily, I would agree that the five lives takes away from the tension, but in this case, I messed up the difficulty scaling bad enough that they are kinda a saving grace. It takes a while to get to the good part, so being able to actually enjoy it for longer is almost a requirement
Nice fun game! Kind of reminded me of Muffet in Undertale. Would be nice if the difficulty ramped up faster, only at roughly 100 I could feel it being more difficult, and it was only 150 when the ghosts started appearing on the paths as well.
Thank you! I've never played Undertale, but I'm not too surprised that my game reminds you a bit of it, considering it shares a common source of inspiration (東方/Touhou). As for the difficulty, I didn't take the time to give the game a full play through, so it was mostly just guesswork. I personally find the first 200 or so seconds of the game to be kinda boring, which is a lot more than should be allowed
Nice simple game
Thank you!
Nice simple gameplay,bit repetitive, as mentioned, faster ghosts would have added spice.
Thank you! I do agree that it is quite repetitive, but such is the nature of a 3 hour project. Faster ghosts would have been more interesting, but I didn't actually give the game a full play through until after the jam was over. The difficulty scaling was mostly guesswork, and in hindsight, I was wrong.
Fun game, simple music that matches the game.
Thank you! I'm quite happy with the music. I was originally thinking of using something with a more prominent melody to make it more memorable, but in the end, I settled on the unsettling background feeling that this track gave.
Very Fun to play, but not challenging after a while. It would be cool if the ghosts got faster as time goes on.
Thank you!I didn't actually have a full play through of the game during the three hour period, so the difficulty scaling was mostly just guesswork.Playing it fully after the submission, I defiantly see that difficulty is somewhat problematic. Too easy, and then when it reaches around 300 or so, it suddenly becomes quite hard.
This game was pretty good. It took a bit to get into the groove of the gameplay but it became quite nice after that. i enjoyed the little ghosts that explode out of the big ones.
Thank you! The ghosts that explode are my favorite part as well. Took a lot more time than I would have liked, but think the end results were worth it
Super fun game! Love the variation in the size of the ghosts too!
Thank you! Originally, I was planning on only having one ghost, and have the rest of the objects be non ghost objects, but I wasn't able to find any good sprites in the time limit, so I ended up having different ghosts instead