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A jam submission

No turning back (Trijam Submission)View game page

Submitted by borot — 2 days, 16 hours before the deadline
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No turning back (Trijam Submission)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#43.9333.933
How well does the game fit the themes?#104.0004.000
Audio#202.6002.600
How do you rate the game overall (you can consider fun, dev time, etc.)?#212.9332.933
Gameplay#282.6002.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours 10 minutes (unless the time spent searching for stock images counts, then it was like 4.5 hours)

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Comments

Submitted(+1)

It’s genuinely impressive how much essence the game manages to convey with so little. As you mention in the description, the lore is quite obtuse, but at the same time that uncertainty gives the game a very pleasant feeling… well, more like "unpleasant" really, but in a good way.

Developer (1 edit)

thank you!! the game might not have all the features I wanted, but it’s great to hear that the “feeling” is there

Submitted(+1)

Great concept, the idea of placing more hints is good, nice job!

Developer

thanks! :-)

Submitted(+1)

I like your subtly bitcrushed images, gave the game a nice creepy analogue horror feel.  Like the others, I was pretty lost at how to make the right choice of direction.

Your premise fits this theme well, great work.

Developer

I love posterization as a quick dirty way to make different images fit together, your comment made me think about how bitcrushing audio gets a very similar result. I guess anything will seem more coherent when you remove the detail.

…anyway :D thanks!

Submitted(+1)

Good atmosphere. In my head, I'm canonically bothering the same gas station clerk lol

Developer

headcanon accepted. I actually made a game about bothering a clerk a long time ago, I don’t know why I keep accidentally circling back to the same specific concepts lmao

Submitted(+1)

A unique idea and implementation. I really enjoyed the atmosphere of the game.

Developer

I’m glad you liked it, thank you! :-)

Submitted(+1)

Very atmospheric and a good example of making the most of just a few assets. Gives me similar vibes as "No, I'm not Human"

Developer

thank you!! I need to finally get around to playing that game

Submitted(+1)

Very nice atmosphere and art :D

I had to read the explanation to figure out what was going on after my first attempt, and although it was hard to be certain of what was a lie, and a bit long I was able to beat it on the second attempt once I understood the premise. Imo the best parts was when I was on the in-between of closeness so that the text changed, so I knew if I made a correct or incorrect choice recently for sure.

Developer

I’m glad you enjoyed it, thank you!! I figured adding some indication of progress was important (otherwise the player would have zero idea what’s going on haha), but I wanted it to be a part of the prose. good to hear that it worked!

Submitted(+1)

Cool graphics, not sure what's supposed to do, didnt get much interaction with the cashier?

Developer

thanks! I explained it in the description but TLDR the cashiers give you directions, you have to guess if they’re lying or not based on how creepy they sound.

originally I wanted them to sell items, the selection of items would get weirder the longer you’d play (and based on if they’re an “evil” or “good” cashier), and you’d encounter events on the road where you could use those items. but there’s no way I could’ve finished that in 3 hours, so the gameplay is just drive left, drive right, and reading :D

Submitted(+1)

Very interesting idea and atmosphere. However it was very difficult to understand which directions were correct or not. I felt that I wasn't getting anywhere.

Developer

generally the cashiers who tell you to stay or sound weird are bad, the cashiers who tell you to leave or sound worried are good. but yeah, the game in its current state really doesn’t give you much to work with. thank you for checking it out anyway!

Submitted(+1)

Hi

Interesting idea. The fact that it only consisted of two images (at least for me) isn't a big deal considering the time constraints. It worked flawlessly, though. I didn't make it to the end. I eventually gave up. The atmosphere was dark, just as you intended.

Pros: The texts were well-written.

Cons: As you mentioned, some pointers would have been helpful. I ended up doing the exact opposite of what I was told and got frustrated.

Nevertheless, I'm glad you submitted your project and shared it with us.

Developer

thank you! that’s nice to hear, I really appreciate writing and atmosphere in games so I’m glad I achieved some of that even in this tiny tiny project

(+1)

I was skeptical at first, but after getting (what i assume to be) the bad ending and reading the explanation in the description, finally getting the good ending felt super rewarding and all the messages along the way kept me surprisingly invested. love!!~

Developer

aw thank you!! that’s exactly what I was hoping for, confusing at first and rewarding once you get it