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(1 edit) (+1)

Thanks! I’m glad you think it’s the best remake to date. Regarding the 'JPG overlay' in level 2/3: you should take another look at OHC's video. You see, when the overlay ends, the player is already moving and the audio continues for a fraction of a second. This means the overlay is correctly placed in Level 3, as it allows the player to move while the image is still on screen.

If you watch closely, Level 2 and Level 3 are actually separate levels with different filters. Because of that, I can't remove either one, which means that extra loading screen is unavoidable unless I cut one of the levels entirely, which wouldn't be nice for a well-made remake.

As for the Ghost Girl trigger, I see where you're coming from, but I think it works better this way for now.

As for the yellow light, I tried to replicate it for hours a while ago, but I wasn't able to. Anyway, I didn't care much because it looked like a lighting glitch, haha.

That being said, would you want a 'custom build / personalized copy' for you? I could make a version where the Level 3 overlay trigger is moved to the end of Level 2, set the Ghost Girl scream to a 15-second trigger, or even add an extra zone and a ending. Let me know if you’d be interested in that!

Deleted 27 days ago
Deleted 27 days ago
(+1)

Yeah, no prob! How changed do you want it? 1-Change the Ghost Girl scream to trigger in 15s 2-Add a secret ending screen and/or a secret zone 3-Replace lvl2 with archive.org's build lvl2 (maybe???) 4-?

Deleted 27 days ago
(+1)

No problem, bro! :) Unfortunately, I can’t add a level selector for one specific reason: Terror Engine Reborn 2.1 was the version originally used to create Sad Satan. I’ve been hunting for that version, but it’s basically lost media at this point—impossible to find.

If I use version 2.5a to compile the game, the lighting and even the skybox textures change drastically because of the version jump (you can see this for yourself if you try to run Level 1 on Terror Engine Reborn 2.5a). That’s why I can’t implement a level selector or even create a 32-bit build, sadly... If only someone could get their hands on a copy of version 2.1...

Anyway, everything else is doable. So, just to make sure I’ve got this right:

  1. Replace "Level 2" of this version with the "Level 2" from the archive.org version.
  2. Set a 20-second trigger for the ghost girl’s scream.
  3. Add a secret zone (plus some new audio and images).
  4. An ending screen with "Ytse Jam" by Dream Theater playing in the background.

By the way, thanks for the review! I really appreciate it.

Deleted 27 days ago
(1 edit) (+1)

I'm working on it, but I ran into a bit of a snag... While modifying Level 2, I noticed an error: all the blocks had a height of 3.5 instead of 4, so I basically (almost) had to rebuild the level from scratch. This fix will be included in your build, but I also had to fix it in my main build. I expect it to be ready in a few days, as long as I don't get too bogged down with other stuff.


Edit: I also modified the walk/run speed in levels 2 and 3 to match the original game.

(+1)

There it is: https://drive.google.com/file/d/1lWn_yUiUFT1SqCf70MzjPQ5NkLb1503z/view?usp=shari...

(If there's any mistake or inconvenience, let me know. I didn't playtest the thing, BUT I re-checked all the scripts and things before uploading it. Hope that's the build u looking forward to play!)

Deleted 27 days ago
(+1)

Shit! I am sorry! I literally forgot the build is so outdated that the images could change... I'll fix it when I can, sorry for the inconvenience

Deleted 27 days ago