Really good game. The idea is there. Could see a future potential for the game.
Play game
A Brief Case of Belts: Game Jam Edition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #21 | 3.333 | 3.333 |
| Audio | #22 | 2.467 | 2.467 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #26 | 2.733 | 2.733 |
| Gameplay | #28 | 2.600 | 2.600 |
| Visuals | #30 | 1.867 | 1.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
A little over 3 hours, I think
Comments
Glad you enjoyed it! I'm working on it currently: https://ffredigames.itch.io/a-brief-case-of-belts
Game was so good and matched the theme very well. The creativity u showed is awsome
Thank you so much! If you'd like to try out a test version where you can size the maps, I'm working on it currently here: https://ffredigames.itch.io/a-brief-case-of-belts
It's quite fun, also some funny moments with the random generator either making the simplest or super complex maps sometimes. Could have been interesting to make it more "endless" if you could generate a new level from the end block when you won instead of returning the the main menu
Thanks for the feedback! Btw, I finally figured out what to do and know I have a tech demo where you can mess around with different level sizes. If you'd like to check it out: https://ffredigames.itch.io/a-brief-case-of-belts
Nice that you could implement a random generation mechanic in such a low amount of time. I did have one level generate with the finish area like two blocks away from the start, so perhaps a minimum map size parameter would help with that.
Great work.
Hi
Pros: The random generation was well done. That's a big factor for me when it comes to long-term motivation in games. It worked flawlessly. The controls were good. Sometimes the levels even became quite large, which I appreciate.
Cons: I didn't notice any.
Overall, a good project.
I'm a fan of the floor falls underneath you games, so this was fun! Good job :D
Good work, I'm happy you learned more about random level generation.
Well done on random level generation, challenging to figure that out in a short time frame.
It's a pretty interesting and short game. I liked the random generation of levels.
That's what took most of my time (about 90%). I've recently been into roguelikes and wanted to try some random level generation. If I ever get to a future update, I'm planning on making levels that branch out, rotate and other things like that, since that was the original idea, as that would fit the theme, but I ran out of time so I resorted this mini demo version.
A very short game, but it's still fun to find the good conveyor

Leave a comment
Log in with itch.io to leave a comment.