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B.O.O.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish – Did the slice feel like a finished game? | #37 | 2.534 | 2.688 |
| Scope - Was the game focused on one tiny idea? | #42 | 3.712 | 3.938 |
| Overall - As a final product, what is your overall rating? | #43 | 2.416 | 2.562 |
| Core Loop – Is the core loop fun/enjoyable? | #46 | 2.298 | 2.438 |
| Overall | #48 | 2.675 | 2.837 |
| Theme - How well did it incorporate the jam theme? | #50 | 2.416 | 2.562 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great idea! I'll echo what others have said here, but I think if you changed the ghost hit boxes and made it so you can release 1 ghost at a time (or some other way to get rid of unwanted ghosts while waiting for the right one, b/c as it is you kinda have to capture them or you'll get hit), it would increase the fun by a ton and be a super strong loop!
Enjoyed playing!
Nice little game, I managed to fill my vacuum with the correct ghosts but there was no sign that I actually won, so I'm not sure if I did smth wrong or not. I also agree that the hitboxes are a bit too big, and I wish there was an option to release only one ghost instead of all 3 at once.
Either way, good job!
Who you gonna call? Ghost Busters!!!
Funny little game, I agree with borot that ghost hitboxes are too big, but I did manage to fill 3 vacuums XD.
Great work.
I like how the ghosts look. Pacman ghosts turned scary
I played this for 4-5 minutes and didn’t manage to fill a single vacuum. the ghost hitboxes are so big, move so fast, and it takes so long to catch them I always get cornered and hit before I can get even two. or maybe it’s the player hitbox that’s too big because it always feels like I got hit before I actually touched the ghost?
even with that it was still fun to play, and it looks nice and polished. just feels a bit frustrating :D