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A jam submission

Small Kine SurfView game page

Surf's up brah, tube or air, up to you.
Submitted by bbtinkerer (@bbtinkerer) — 5 days, 13 hours before the deadline
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Play Small-Kine-Surf

Small Kine Surf's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#284.0004.000
Overall#673.4553.455
Audio#1043.2273.227
Graphics#1053.4553.455
Gameplay#1452.9552.955
Innovation#1523.0003.000

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/bbtinkerer/small-kine-surf

Game description
Arcade style surfing game inspired by the old school NES T&C surf game.

Theme interpretation
Surf waves

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Comments

Submitted(+1)

This was a very polished reinterpretation of the NES Surf Game. The graphics and style were consistent and awesome. I had a bit of trouble figuring out how to score points, but once I did it was really fun! I'm excited to see what you'll make next!

Submitted(+1)

The scoring system could have been a little bit more obvious but eventually I got a few points. The game is very similar to the original T & C Surf Designs on the NES. Still, excellent work!   

Submitted(+1)

Quite hard to play but love the retro vibe and graphics!

Managed to land a few tricks and it felt quite good.

Very good entry!

Submitted(+1)

Loved this — great vibe, cool aesthetic, and the multiple music tracks are a sweet touch. Took me a bit to figure out how the scoring works, and even after that it stayed pretty tough, but in a good way. Overall a fun ride!

Submitted(+1)

i liked it, even though it was pretty hard. I think some more explanation on how the movement works oculd be beneficial, but nice job!

Submitted(+1)

I remember the original NES game! That game also had confuding and hard to use controls if I remember right. Your's might be easyer to control even :)

Submitted(+1)

I couldn’t quite get the hang of this, but I did like the art and overall vibe

Submitted(+1)

Love the retro aesthetics, the music and sounds, but I found the gameplay a bit unforgiving. Maybe displaying the angle the player lifted off somehow and even validating against a wider angle could help a bit. Congrats on your game!