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Ross Karchner

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A member registered May 04, 2015 · View creator page →

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Be safe!

not a bad run tbh

That’s a fine run– my best time is like 3 minutes ;)

This was fun!

Thanks! I considered that, and may add it for a post-jam version

Thanks!

If I had an extra day, I probably would have added a volume control and pause menu ;)

I downloaded the project and really tried to make it go, but didn’t get anywhere. One problem, you can only uses class_name HamsterStats once in a project, there can only be one class named HamsterStats.

I thought the atmosphere and charging action was cool! The camera switching was kind of disorienting, and I wasn’t sure what to do after I moved the box.

I’ve got a bear! Wasn’t sure what to do with it.

Thanks for checking it out! Right now it doesn’t really change,it just continuously picks from the same 6 map chunks.

I couldn’t find any robots after the first batch that wanders near me– but the graphics are beautiful and I liked the music too!

I had a hard time figuring out how to make this work– but I do want to say the pixel art and music are excellent!

Nice game! It seemed a little lopsided, all that firepower against those unarmed little goblin dudes. Once I’d upgraded all of my guns to the 5000 gold option, it was really down to just leaning back and watching the carnage for about 10 more waves.

Thank you for the detailed feedback! I’m not 100% sure I’ll continue to develop this post-jam, but if I do I will certainly start with the issues you’ve identified.

I liked this a lot! Same thing bryengx said, I would have liked to do fine adjustments from my last attempt, instead of starting every attempt from scratch.

I usually like to post something critical and something nice, but I’m kind of stuck: this was just excellent, good work!

I was surprised I won? It’s unclear tthe space bar was having. The spinning control was well done.

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Thank you, what a nice, day-brightening comment!

honestly I didn’t really pay mind to the theme until the game was done. Wings Against Vicious Enemies?

In the godot settings, I think you need to choose a stretch mode and re-export image.png

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Edited to say: Disregard original comment (sort of)– only the opening UI was too big, but I was able to get into the game. The game itself was nice and used the theme well.

I couldn’t quite get the hang of this, but I did like the art and overall vibe

This was fun! (and funny)

Well done!

Interesting– I’m still not 100% sure how I did it, but I got to the third level. The keyboard controls weren’t that intuitive, it might play nice if you add mouse support!

That’s a bummer– I’ll have to test some more.

That’s the “fish power” int he upper right! If it wasn’t showing up, that’s a bug. I did just fix the scaling setting, which weren’t quite right.

When will the new version be out?

Hi, it seems to have made a map that you cannot get to the door of (I got magic mapping and could see it).

Interesting– I thought I had solved it at least once. I’ll take another look.

Hello– Ross here! I’m Benjamin’s dad. The creative vision was all his, I just helped him make it work.

Very polished and enjoyable, good work!

I had fun– is there an ending you can reach?

interesting! was it just bouncing so fast it ignored the wall?

Thanks to the 2-day extension, I was able to meet the deadline ;)

Cool– is there any limit to how long after the deadline? Like would you accept a game submitted by the end of December?

Don’t you want to be cool like that? ;)

Looks like it, and I can confirm using the boring regular version does in fact work ;)

Related feature request, I guess: when you install via the itch.io desktop app, you end up with a folder containing a zip file, and not something you can just run. It’d be cool if you could make that work! Some apps that I’ve seen work this way are Ditherdragon and Crocotile3D (in addition to a bunch of games)