Play game
Silent Night's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals and Sound | #12 | 3.385 | 3.385 |
| Fun | #13 | 2.615 | 2.615 |
| Overall | #16 | 2.718 | 2.718 |
| Creativity and Theme | #22 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.


Comments
The MC is and terrain are so well made, as is every animation except for... the attack? I was expecting the character to swing its sword. But this style of art and gameplay are totally my vibe. Good job!
One thing I would strongly recommend is a tutorial-like feature - especially for a game jam. The less time it takes for us to figure out how to play, the more we will be able to play the actual game. An arrow pointing in the direction of the goal, or even some dialogue would have improved the experience significantly.
firstly, great work on the visuals! kinda wish the main player looked a little less like a hollow knight character to help give the game more of its own vibe, but I respect the homage. I'd also advise to try to incorporate the theme a little more and to prioritize the fight mechanics before giving the map so much detail. big fan of the healing animation btw. game's beautiful and I hope yall decide to work on it again, good job to you all!
I like the hollow knight like art style but I dont really see the theme here:(
the theme is supposed to be the muffled audio and the blackness (damage factor) being the night part, combining it to be a curse of silence and darkness
Good job on the visuals, I really liked the animations. However, it felt hard to attack without being instantly killed by the enemy.
i do agree the attack system is a bit scuffed, if we ever decide to work on this again it'll definitely be an area of improvement
Solid foundation. I don't know if it's just me but I probably would recommend swapping the Interact to Z and the jump to Up arrow. That way the player can internally conceptualize all movement functions can be done with the arrow keys while attacking and interaction actions are button presses. This could be helpful later on when a player wants to jump and attack, they can use different hands vs trying to press both x and z buttons. I think it feels a bit more natural.
in the future, i would add the option to remap controls
This game was overscoped for a 1 week jam but GG, the animations are really smooth and the music is nice !
I love how the health is displayed.
If we didnt run into a bunch of problems in the last 2 days, it'd be much more polished. The ending is a white screen with text because i had to throw it together in 30 seconds
pretty cool. liked the music, and the damage visuals. gg