The MC is and terrain are so well made, as is every animation except for... the attack? I was expecting the character to swing its sword. But this style of art and gameplay are totally my vibe. Good job!
One thing I would strongly recommend is a tutorial-like feature - especially for a game jam. The less time it takes for us to figure out how to play, the more we will be able to play the actual game. An arrow pointing in the direction of the goal, or even some dialogue would have improved the experience significantly.