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Ricocheal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #4 | 4.200 | 4.200 |
| Concept | #7 | 4.040 | 4.040 |
| Overall | #11 | 3.740 | 3.740 |
| Enjoyment | #26 | 3.320 | 3.320 |
| Presentation | #28 | 3.400 | 3.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
I was alone, Clement aka clemicle
Software used
Godot, Audacity, Aesprite
Use of the limitation
Your healing speel is only shooted once, and then you have to bunt hit and redirect it to heal your party members
Cookies eaten
I've eaten 3 cookies made by a friend of mine ! They were very good !
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Comments
I FINISHED THE GAME!!! Tactics: just waved the knight :) I just ignored the archer But the art, idea is very cool!
Interesting game! A great take on the concept. I like the idea, but I think the difficulty could use a bit more tuning
Really well done. Truly a game worth spending quite some time with. I think the concept is really nice, and the execution is even better. It feels well thought out and nicely polished. Great work!
Also, a big plus for the really nice-looking pixel art.
Very nice execution, I like the idea a lot, I like the style and I love a difficult game, congrats!
Damn! That's a cool idea. It's a bit tough when starting out, but I managed it.
interesting
The mechanics are pretty good and engaging, although i feel like the level has a steep learning curve. Great concept overall !
Very good! It took me some time to find the best strategy. However, my archer died in every run, so I think the game could be better balanced. Still, it’s a really good game. Good luck! :)
Thanks a lot ! Happy that you tried differents thing ^^
One of the thing that seemed to work is to focus the healing on the archer, and to be more efficient is to bunt the spell more than 1 time to have maximum heal power in one hit, for this jam I tried to focus more on game juice and feel so there's a lack of balance, there's a lot of parameters to tweak (heath, damage, attack speed, base/max heal power and heal power variation) so it is difficult to find an equilibrium ^^'
Very fun mechanics and well polished good luck!!!
The gameplay had me hooked, really engaging and fun! The art and sound design are great.
However, I did get a bit frustrated not knowing the damage for both heroes and monsters, which sometimes felt random, and I didn’t realize you could bunt multiple times in one line. A tutorial could help with that, but overall it was a really enjoyable experience, congrats!
Thanks a lot !
For the damages i tried to present them with popups when a character gets hit (Archer and knight deal the same damage value, for the monsters the things that changes are the damage and attack speed), and alsoI didn't have much time to balance all of this since I focused more on game juice. And yea the bunt mechanic was the focus so I wanted players to use it as much as they can.
For the tutorial, usualy in my games I want to do an in game tutorial where you can do the actions, but as mentionned time was used for orther parts ^^'
Happy that you still enjoyed !
Game idea and implementation is great. I felt like I was playing tennis all the time my archer was dying also all the time but managed to beat monsters. Good job :)
This game has great idea and great gameplay. Bunting is OP though I just spammed bunting and it worked lol. Great work!
Thank you ! I focused on the bunt mechanic because for this jam I wanted to work on feedback and feelings while playing, and so I had less time to work on the balance of the fights (there's a lot of things that can be tweaked : HP, Attack speeed, Damage, base/max heal power and how it increases/decreases, the speed of the spell... So It would've taken a lot of time to balance all of this for each encounter xD)
Really insanely fun game! I had to try a bit to understand the healing mechanic fully, so an in-game tutorial might be nice. But the concept is really cool and could definitely be expanded by having different party members and skills. Nicely done!
Thanks a lot ! Yea usually an in game tutorial is what I do for the games I make in games jam (You can see this the entry Steps in the monsters Lair from a previous Mini Jam), but for this one the focus was more on the feedback and feeling while playing the game, and it seemed that you liked that aspect so I'm happy with that ^^
Perfect