Cool mechanic! I would definitely play more levels! I wonder if you could introduce like instead of having both color tiles separate, and being able to use either or on both sides, have them scrambled and you can only use certain tiles on certain sides. Cool stuff!
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Swap-geon's itch.io pageComments
Quite an unique mechanic, Im awful at puzzle games but was able to understand it and finish the game due to your great tutorial/introduction.
The only confusing part for me is the key having no tiles underneath, I saw that you introduced it a level before the puzzle but I didnt realize it at the time so I just thought it was floating lol.
Short but well executed game, great work!
Thanks for playing, I'm glad that the tutorial and early levels worked well!
Haha, unfortunately the floating tiles were just due to time constraints while attempting base-asset mode. If I get to designing a few more harder levels I'll probably go back and implement the system so those keys / chests aren't just floating there.
Very clever! It's a complicated system but your tutorial and the GUI really communicate it very clearly! Would love to see a few more levels. Also loved the dialogue at the bottom.
I can see why you don't allow swapping modes - you could almost certainly brute-force some of the puzzles. However, it does feel like the "whole" puzzle is during the swap part. Maybe you could give the player N-number of mode swaps? So, move tiles, move player, and move tiles one more time? Sounds tricky to design...
Bravo! Again, nice work communicating a difficult subject!





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