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A jam submission

Drop Til You RollView game page

Submitted by CokegamingStudios (@Itz_Derek_Yo) — 4 hours, 57 minutes before the deadline
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Drop Til You Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#53.7273.727
Visuals#203.1823.182
How well does the game fit the themes?#233.0003.000
How do you rate the game overall (you can consider fun, dev time, etc.)?#272.7272.727
Gameplay#312.3642.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
4 hours

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Comments

Submitted(+1)

Good elevator effect. I think it would be nice to have a little shop where you buy more / special dice and you can preview how many dice the next opponent has.

Developer

I need to add a shop where you can buy dice. Yeah I was thinking for each win you score some money you can use to buy from shop. Also, make it so that enemy has multiple dice to play with and also the player. But you can but special dice abilities. I will feature that in a future update. I gotta upload it before tomorrow’s stream.

Submitted(+1)

Maybe add some sort of player agency so it is more of a game? 

Developer

So maybe I can add so you can roll space down and when it releases it will hit a number.

I will keep that in mind in the next update :)

Developer

Updated it. I added a press and release system for rolling for more control.

Submitted(+1)

The elevator music is so nice, it's so fitting. You could make it a bit more clearer what the enemy and what the player rolled. Otherwise, fun experience and setting.

Developer

I can make it so that the dice and enemy dice are shown as ui at bottom right

Keep the comments coming! I will make a fully fledged game soon.

Submitted(+1)

I'll be waiting, have fun!

Developer

Updated it. Added the enemy and dice rolled ui on bottom left and on top right made the timer more visual by adding a background and the prompt is shown in the top middle. I added a press and release system for rolling for more control.

Submitted(+1)

Yeah, I just tried it out, it's way more fun and polished, good job.

Submitted(+1)

I can't get past floor 3 . GG

Submitted(+1)

Need better instructions, as I have no clue what is happening when I roll the dice. You could probably expand on the elevator idea, though. Elevator music was on point lol! You could have events that happen on each floor or certain floors. Have the elevator open and have the event inside the elevator, whatever that might be. Big ideas come from small starts. Could be something in there for you if you decide to keep going with it!

Developer(+1)

Thanks! I will add in more instructions in the next update. I was thinking of adding it as a bomb that explodes in 2:00 if you don’t reach a certain floor.

Submitted(+1)

Imagine opening the door and finding a random power up/treasure chest, or you find an enemy you must roll your dice against, and they could each have their own modifier to make each battle unique? Keep going!

Developer

Updated to the best of my ability to be wishes of your comment. Each floor has chance of enemy or health. You will have 5 health total.

Submitted(+1)

The last thing I saw was the elevator in Arasaka Tower :)

Submitted(+1)

I dont understand what am I doing when rolling a dice.

Submitted (1 edit) (+1)

Absolute Cinema. 10/10. No notes. Could use some text. I was completely immersed. 


Edit: I was told this sounds sarcastic. It wasn't meant to. sorry

Developer

Thanks! I was thinking of adding it as a bomb that explodes in 2:00 if you don’t reach a certain floor.