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A jam submission

ProximitasView game page

A puzzle game where your proximity to the objective changes the level
Submitted by Absurdistant — 7 hours, 57 minutes before the deadline
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Proximitas's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#763.2613.261

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
The game uses "connection" as it's theme derived from the image, having the proximity to a connected gem change the level.
The game is also monochromatic using the color palette of the image (+gray).

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Comments

Submitted

love the game!! Was not able to pass the last level I spent almost an hour on it QAQ

Developer

Yeah, that last level was like a rage game in itself in playtesting but I decided to keep it because there is nothing after it.

The solution is to drop the diamond in the far left part, then walk right as you are pulling the diamond, without picking it up. When you get to the right edge you stop holding F, so the diamond goes back and the box drops on your head. Then you just have to position it in the right spot.

Submitted

I think the concept is really interesting, but the controls feel a bit unintuitive. For example, having to run far away to drop the diamond just to lower the wind intensity feels like a hassle. Also, dragging stones with the mouse is a bit tedious—it would be much better if we could use keyboard controls for that instead!

Submitted

Cute and fun! Love the music, whole thing felt oldschool NG reminiscent -- did you compose the music yourself?

Developer(+1)

Thanks! I've tried composing a song for the game but I didn't feel like it was good, so I used royalty free music. Looking forward to composing my own songs for games tough, it would open up a lot of options.

Submitted

Nothing wrong with using free assets for such a time constrained project! Thanks for sharing. :)

Submitted

You got a lot of puzzels out of a small amount of mechanics, congrats. The only improvement to the game I could think of is maybe giving the world more of a setting. You have gems and torches with suggest something medieval, but the blocks and fans suggest something more sci fi. Cool entry.

Submitted

Puzzle with good music! very good!

Submitted

Really interesting mechanic — it feels simple but very fresh.

I like how it encourages the player to think differently. Nice work!

Submitted (1 edit)

Good music and fun mechanic. I do wish the puzzles were more focused on it though, as the later levels relied too much on the janky cube physics while the diamond took the back seat.

Submitted

Interesting puzzle game with unique mechanics. these types of games always impress me. Nicely done!

Submitted

Clever puzzle game with a satisfying gameplay loop. The tutorial was straightforward and it felt rewarding to discover how to solve certain levels. The diamond proximity mechanic opened up the game to a lot of interesting and fun choices. Nice job!

Submitted

What a minimal yet "rough diamond" (pun intended) we have here. A simple, fun and mechanically innovating mechanic for puzzles. Really enjoyed it.

Submitted

Neat idea, quite creative. The visuals & music are quite nice.