Play Out of Fingers
YubiCube's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #5 | 4.005 | 4.200 |
| Audio | #23 | 2.765 | 2.900 |
| Visuals | #24 | 3.051 | 3.200 |
| Gameplay | #28 | 2.574 | 2.700 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #29 | 2.670 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 people, over 2 days, 3 hours per day. Actual dev time is hard to tell, as game jam was used as opportunity to show case Godot.
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Comments
Cup go brr. Nice sound and visual fx.
Made me feel immersed, in finger loss
Thanks for playing! I loved your take on the game jam, already captures the roguelike deckbuilder feel.
A modified version of the Leshy mechanic from Incryption, it's funny
P.S. How do you like Godot?
Thanks for playing! Personally, I love Godot! I started off with Unity as a teen, but Godot 3 got me back into game development. I love the node centered design philosophy, and you are so fast creating prototypes.
cinema.
Thanks for playing!
Good game, becuase gotta gamble. I'm not sure if it always works though, my enemy couldn't lose fingers when it only had 2 left.
Thanks for playing! Well, I won't guarantee there are no bugs included, but it should work in theory. They need to roll the number of the finger to lose though.
Oh, I missed that, sorry. I thought if they rolled less then 6 they lose fingers. Thanks for clarifying!