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5 Second of Darkness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Storytelling & Theme | #12 | 3.011 | 3.583 |
| Cinematography | #16 | 2.731 | 3.250 |
| Audio & Sound Design | #17 | 2.661 | 3.167 |
| Overall | #17 | 2.696 | 3.208 |
| Visuals & Art Direction | #19 | 2.380 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its complex semi horrer game and it have a significant reason for the name you know better when in play
Story / Context
Five seconds of darkness on a lonely road lead to loss, survival, and a realization that arriving too late can sometimes mean staying alive.
Proof of Real-Time Rendering
The cutscene is rendered fully in real time in Unity using Timeline. A minimal camera rotation via mouse is included purely for real-time verification and does not alter the cinematic sequence.
Video link (optional)
https://youtu.be/zx9jGeJeceI?si=Gz1kUUC-ysO4RH9E
How many seconds is your Cutscene?89
Game Engine
Game Engine / Tools (Other)
no
Roughly how much time did you spend developing? (in hours)
62
Have you joined a game jam before?
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Comments
Very catchy, The only feedback I would have is to improve the times between one scene and another (too long a wait can be boring)... I would also improve the models which are a mix between well optimized and pixelated (Even though it's a criticism, I liked it because it reminded me of the graphic style of old consoles)
Noted!
Nice. Had a fitting dark hazy atmosphere and I like the twist at the end, though I feel like it had a longer stretch of driving silently down the road than necessary. I also would suggest optimizing the graphics, though I know we only have so much time for that in-jam.
I will surely consider that in my future projects. Thank you for the suggestion
the story was clear and deep
the Cinematography was Really good I liked the first person's perspective
this is amazing
Thank you, your appreciation helps a lot!
dammn that was deep
Nice concept. But after the last dialogue βsave usβ you add load scene to main menu area where start button is present. But this is great overall π
Must be a bug, Glad you like it
Thanks
Good work. But I feel like some parts are too slow. I like the idea of being both: Too late for avoiding the accident and too early to get over that broken bridge! The SFX work but feel like not fitting that well together. Same for the art style. There are somewhat high resolution assets, blurry pixelated once and low poly stuff. The text style could also take some more polish in my opinion.
Still: You've done great I think!
Thanks for the feedback. I agree the pacing and visual consistency need work. Glad the βtoo late / too earlyβ idea came through. Appreciate you sharing your thoughts.
Nice work, I like it :) I think a few more cars would add to the atmosphere.
For sure I will try that on the next one
If you have not yet evaluated my project and have some free time, I would greatly appreciate it if you could do so. Thank you!
about 90% of all decisions made in the car is biased visually
I think this shows that really well
nice job
Thanks π