love the game!! Was not able to pass the last level I spent almost an hour on it QAQ
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Proximitas's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #76 | 3.261 | 3.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
The game uses "connection" as it's theme derived from the image, having the proximity to a connected gem change the level.
The game is also monochromatic using the color palette of the image (+gray).
Comments
Yeah, that last level was like a rage game in itself in playtesting but I decided to keep it because there is nothing after it.
The solution is to drop the diamond in the far left part, then walk right as you are pulling the diamond, without picking it up. When you get to the right edge you stop holding F, so the diamond goes back and the box drops on your head. Then you just have to position it in the right spot.
I think the concept is really interesting, but the controls feel a bit unintuitive. For example, having to run far away to drop the diamond just to lower the wind intensity feels like a hassle. Also, dragging stones with the mouse is a bit tedious—it would be much better if we could use keyboard controls for that instead!
Cute and fun! Love the music, whole thing felt oldschool NG reminiscent -- did you compose the music yourself?
You got a lot of puzzels out of a small amount of mechanics, congrats. The only improvement to the game I could think of is maybe giving the world more of a setting. You have gems and torches with suggest something medieval, but the blocks and fans suggest something more sci fi. Cool entry.
Really interesting mechanic — it feels simple but very fresh.
I like how it encourages the player to think differently. Nice work!
Good music and fun mechanic. I do wish the puzzles were more focused on it though, as the later levels relied too much on the janky cube physics while the diamond took the back seat.
Clever puzzle game with a satisfying gameplay loop. The tutorial was straightforward and it felt rewarding to discover how to solve certain levels. The diamond proximity mechanic opened up the game to a lot of interesting and fun choices. Nice job!
What a minimal yet "rough diamond" (pun intended) we have here. A simple, fun and mechanically innovating mechanic for puzzles. Really enjoyed it.




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