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Fruited To Return's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #72 | 3.296 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
I incorporated the theme through the same concept as jump king where you as the player must reach his beloved princess. but in this game, Its inspired by that concept but with more lore, gameplay and a little mix of roguelite features to make it more alive and fun for the players.
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Comments
Super hard but really good game! The art style was great, though I couldn’t see the story due to a web issue. Overall, it’s a good game. Like others have mentioned, adding a jump bar and improving the camera while aiming would make a big difference especially since you need to attack enemies mid air which was super hard .All the best with completing the project!
Thank you very much for playing the game! All the best for your project as well!
Epic cinematic and epic love story. The game is hard to get into, especially for casual players, but after some time you start to understand it and enjoy it.
The jump mechanic is the most difficult; a UI showing jump power (like in golf games) would help a lot.
When aiming, it’s hard to locate the player, and the camera movement feels strange.
Good luck with the future development, and good job
Thank you very much for your feedback! Im going to take note of it.
Wow this soundtrack is so awesome! I think the roguelike elements are rly cool and its a nice concept. Maybe it was a skill issue, but the jumping felt kinda clunky to me. I had a lot of trouble getting from one platform to the next bc I was either a) not jumping high enough, or b) jumping too high and hitting my head on a different platform. My suggestion to mitigate this issue is having a jump meter UI to help the player vizualize how high they're going to jump. This could be pretty juicy too if it had accompanying sfx. Nice job!
Thank you for the feedback! Ill keep note of that