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Plushplotion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.155 | 4.155 |
| Creativity | #2 | 4.419 | 4.419 |
| Gameplay | #3 | 4.163 | 4.163 |
| Polish | #3 | 4.419 | 4.419 |
| Theme Interpretation | #4 | 4.093 | 4.093 |
| Audio | #12 | 3.791 | 3.791 |
| Art | #13 | 4.047 | 4.047 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed this one quite a bit. Fun mechanics, a number of levels, beatable in a few minutes, and a solid hook overall.
Great to hear you liked it! And thanks a lot for playing.
Very fun, loved it. The only minor feedback I have is about conveyance about how each target is scored. Having individual levels dedicated to each type in isolation to show how they score would help convey value. Of course the quick pace and ability to restart teaches the player just as well, but I could see if this was expanded beyond the scope of 72 hours, certain levels where the score must be more than X but less than Y, and having a deeper understanding of each would be valuable in that case. Mostly me surmising and brainstorming, but hopefully food for thought. Great work
Good point about scoring. The points per target type is stated on the project page, but not in the game itself. It would definitely be something to improve in an expanded version of the game. The whole aspect of level design, goal and score suffered quite badly due to the game jam deadline =)
Thanks for taking the time to comment and play my game. Appreciate it a lot!
Wow! This is very juicy!
I really liked all the effects – the poppers, the shaking, the sounds. It creates a nice tactile feel. I think this is very important for any game, but it looks especially great at a jam.
Very funny description of the game. “Because sometimes, cute things need to go BOOM! ;-)”
The last level is good because it requires tactics and accurate dropping.
Sounds like you had a great time with it! Nice to hear =)
Great idea and really cool explosion effects. Simple, clean, and fun. Great work
Thanks for playing!
awesome and really really fun!! i love the art style, will revisit it to get better scores ^^
Happy to hear you liked it!
This is a really creative idea, and as a musician I love the music and sound design :D It is just perfect! I am sad that the music didn't loop after a while. I really like the levels as well, it was very nice to have different goals each time :D Congrats!
Appreciate your compliment on the music/SFX! I am no musician myself, but I know these are so important for nailing the mood of a game. In my opinion, you can multiply the appeal of any jam entry by just adding a fitting background music. Some tactically placed sound effects do wonders too.
Thanks for playing ... and the bug report ;-)
I think this is the best theme interpretation. No-one can argue that you are the villain :D
Glad to hear this! I spent quite some time to come up with a not so obvious, creative game idea that perfectly fits both themes.
Thanks for playing ... you villain! :-)
Fun gameplay! A bit frustrating when the bombs go offscreen without warning, but otherwise very satisfying. The visuals are audio are nice too!
Yeah, not totally sure if this is good level design. But, in the short time of the game jam, I couldn't find a better solution to not make it too easy to score.
Thanks for your feedback!
Peak Visuals and Sound design!
Appreciate your compliment!
Timing is a miracle on the first bomb. Niceee! Fun game. I think it has that sweet balance of difficulty for everyone to be enjoyable.
Great that you enjoyed it! And congrats on the "miracle in one" :-)