had lots of fun playing! loved how the room changes, really puts the pressure on and works so well with the theme!!
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Countdown Nightmare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #8 | 3.824 | 3.824 |
| Polish | #16 | 3.588 | 3.588 |
| Overall | #22 | 3.510 | 3.510 |
| Theme Interpretation | #26 | 3.529 | 3.529 |
| Creativity | #28 | 3.765 | 3.765 |
| Audio | #31 | 3.176 | 3.176 |
| Art | #36 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great game. I appreciate the amount of different obstacles and power ups. I can see this be both a strategy game and and a time attack game. Reacting to a changing room is a great idea. A little menu between each level would be good too so I could rest my fingers.
Pretty hard later on, but I had fun playing! It's a nice take on the theme!
The game is interesting. But it's difficult. I can't adjust fast enough))
The trap tile held my last coin for ransom and beat me lol. Cool idea had fun!
Fun game! Love gameplay loop.
One time I started blocked by the box and then at the same tile by fire. GG!
But after some polishing it would be a solid mini game
pretty fun game~ it's missing some indicators, so I am constantly lost whenever I get teleported.
Got trolled twice with traps, i love this game.
I found the dynamite hiboxes to be a bit finicky, but that may be due to the lack of explosion radius indicator. Starting over from the beginning was a bit annoying but overall, this game was fun
I am so stressed out ... but I love this game! I actually cursed out loud when right before I got to the exit, the room changed and the exit was now blocked by a trap. That's time pressure done right ;-)
I really enjoyed this! Having to react to the changing room layout under time pressure seemed was a fun mechanic
Hi! Congrats on submitting the game :D
I found your game to be very chaotic. For example when the item placement changes, there is no visual/audio clue of what's happening and it just feels weird. Also, I'm missing the ability to go sideways and to hold a button so that the character moves without having to smash the keys.
What I like about this game is the creativity put into it :) it's a very interesting concept, just lacking some smoothness.




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