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Toy Box Jam Postmortem

A topic by Jellycarp created Jan 07, 2026 Views: 184 Replies: 5
Viewing posts 1 to 6
(+3)

Just a thread for discussion of how-it-went, what would you do differently, is there a neat secret that you found in somebody else's game, thoughts and ideas about the challenges, approah and execution that each jammer/participant faced.

I ended up making nothing due to living and social sitiations, but it was nice to see something like this taking place! I was pretty overwhelmed with responsibilities, but if I could go back now and make a decision then, (at the start of the jam) I'd prioritize going for a forest bath with my new bro. Games need players to be real, besides--friendship is forever. Shoutout to ThatTomHall and everyone who helped make this jam a reality, including you, ✌️

HostSubmitted(+3)

Aw thanks for starting this topic!  Nice to discuss here.

Successes:
-largest TBJ ever!
-most TBJ submissions ever! And really cool games!
-Discord really helpful
-CraftPix.net prizes were cool and a good mystery motivator
-mystery well received
-Doriencey's great art a hit
-kc00l's Picotron translations awesome, a gift to the PT community
-proud of the CODECANE idea / cart 
-proud of the arranging-six-words part of the mystery!

From the Discord, Toy Box Jam suggestions / improvements:
 -iron out bugs in gfx beforehand
-make sure Picotron sfx are there, tested
-make sure sound fx are NAMED (whoops)
-all puzzles should be color-blind friendly
-32x32 assets would be cool for non-retro engines
-message about launcher, playability of games on itch.io being important
-isometric tiles / sprites could be cool
-more cats, more dogs, maybe a rubber duck

HostSubmitted(+2)

Also don't get sick during the Jam so you can make your own Jam game for your own Jam. :/

(+1)

I found the whole chicken saga the most hilarious thing. 

I think the discord in general was the best parts of the jam.

I kinda joined to spy on how everyone was using the sprites so i could take notes about possible improvments, but guess I ended up kinda working on a game after all (thanks NarcolepticFrog). We are planning on expanding on that game toghether (either in picotron or a "real" engine).

I enjoyed working on the spritesheet with Tom, but have to admit a little over a month for 250+ sprites was a little tight.

And we need more cats ;)

Submitted (1 edit)

Hey all!

I used this Jam to hold myself accountable in making my first game. I choose the TBJ because of the assets provided as when I last tried to make a game I threw in the towel after countless battles to try and make some presentable art. This time around I found myself thinking of new features to add all the time and I have to say I really had a blast working on this project, although my game is not perfect by any means, I learned countless lessons over the course of the jam (I even added a leader board to my game :) how cool!)

So with that being said to all involved, especially ThatTomHall, thank you for giving me the boost I needed to get creative and have fun doing it.

Submitted(+1)

I enjoyed this jam. Didn’t have a clue what my game was about until the day before I submitted. Didn’t design levels until the day I submitted. I just focused on basic game mechanics and thought: I’ll figure out the game later. Surprisingly, it worked out better than expected.

Will definitely check out the Discord channel next time.