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End Of The Year's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #68 | 2.087 | 2.800 |
| Theme Interpretation | #74 | 2.385 | 3.200 |
| Creativity | #85 | 2.236 | 3.000 |
| Overall | #86 | 1.689 | 2.267 |
| Gameplay | #91 | 1.193 | 1.600 |
| Art | #91 | 1.342 | 1.800 |
| Polish | #93 | 0.894 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the different puzzles and the art style.
It's a bit too much trial & error in its current state though. But I had fun figuring it out nevertheless! =)
Thank you also there is hints on the papers and computers there is even some hints to them in the dialog with Jody.
I think you should focus on one feature at a time and make this one stand out. this could improve the further development or a new game. I kinda liked youre idea and i liked how groovy the main Charakter was but it was kinda hard to know what to do
Yha I think I should have may be put some kind of out line around objects when you hover over them.
The gameplay isn't very intuitive and the user interface being buggy makes it hard to really enjoy the game play. (eg. the character keeps moving when you click on something). Think you have something going here, but I just couldn't figure out what it is. Sorry!
I thought I fixed that must of forgot to do it for the notes. Thank you for playing any ways sorry it did not work for you.
The game has scaling issues — I don't think a pixel art game should have blurry pixels. Achievements don't save (minor, but still).

Thanks for the feedback when I figure out how to fix them, I plan on fixing it for all of my games. Also on the blurry pixels I'm not shore it's my first time using the Pixilart program.