I had such a fun time playing this game, very cheeky and also (to TaRosie's comment) Rusty Lake adjacent. I'd be so thrilled to see a second iteration where there's a little more guidance for hints, but this is such a fun distant cousin of some fantastic other puzzlers. The art style also felt really perfect for the tongue-in-cheek nature of the creative vision. Enjoyed it a ton overall. Thanks for sharing your work, amazing job!
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God Mode's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Overall | #1 | n/a | n/a |
| Community's Voice | #39 | 3.588 | 3.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
Inspired by the Game Jam’s image—the famous fingers from The Creation of Adam, glowing blue and kind of futuristic—I saw it as a way to explore control and authority in today’s digital world. So I made a satirical game about power, judgment, and societal expectations.
At the start, the player is God’s hand, controlling characters in a Valentine’s Day-themed world. Men and women trade their bodies for gifts, decorations, and possessions; their hearts are turned into rigid models, and their personal interests are removed. Baby models show the pressure to give up dreams and follow life paths society expects. This comes from real life—especially as a woman, I often feel these kinds of “instructions.”
Later, the game shifts to a mobile phone view, and players realize they’re on the other side of a screen, judging and influencing others like a God—but they can’t actually help anyone. The ending shows the irony: even the player, acting as God, is controlled by countless other “gods,” showing how power and judgment keep repeating in both life and online spaces.






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