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Blast To Zero's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #12 | 4.174 | 4.174 |
| Audio | #15 | 3.609 | 3.609 |
| Overall | #16 | 3.580 | 3.580 |
| Gameplay | #20 | 3.609 | 3.609 |
| Polish | #24 | 3.261 | 3.261 |
| Art | #25 | 3.696 | 3.696 |
| Theme Interpretation | #53 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty fun gameplay, congrats! Would love to see this updated in the future!
Very good! I was at 6 left but managed to softlock myself outside the map.
My bad~ the level was created in the last 6 hours of development actually. Glad you enjoyed still!
Yay, I did it! But I finally managed it with the help of the map
The idea is great and the theme is wonderfully interpreted
The shooting feels rich and enjoyable, with all the effects, sounds, and slow-mo
The aiming seems a bit buggy and doesn’t always point directly to the cursor
The most annoying thing is that you can’t see the platforms you’re falling on. A common problem with platformers. Either move the camera a little further, or highlight the landing spots somehow
If the background weren’t solid, at least a simple pattern, or better yet, several layers, since the game is 3D, it would be absolutely stunning (the current screenshots are deceptively unattractive)
Overall, the gameplay, level design, effects, and sounds are superb! I liked the gamefeel and the challenge
Haha I haven't really learn how to create the environment with layered background for my games! I will definitely want to give this a try.
As for the aiming, I supposed the current aiming system isn't intuitive enough for players who are used to the aim following the position of the mouse. Definitely will refine this further.
Also, let me see how I can fix the landing issue better.
Thanks for the ideas and feedback!
This is great! Is it inspired by smash bros target game? At first it was confusing to play, but then when I understood it made sense. I agree that a mini map would be a great addition. Or at least like a pause screen that shows the whole map
I have never played that before actually! I went to search for it and the idea is really similar! Thanks for sharing that.
Really cool game , i didn't knew what to do at the start but when i figured it out it was really good, and one more thing i dont think the laser at the right side of the map works i passed through it and nothing happened
ahhh right... the collider wasn't working. Thanks for playing!
Took me a second to get it but once I did it was super fun. I think there could be lots of different puzzle-game applications for this kind of movement. Super cool and very impressive that you did this in a few days!
Took me a second to get it but once I did it was super fun. I think there could be lots of different puzzle-game applications for this kind of movement. Super cool and very impressive that you did this in a few days!
Edit: Just saw a comment that suggested a compass and I totally agree, I think the only criticism I really had is that it was little frustrating to search all over the map for what you needed, especially if you made a mistake and accidentally slipped off and reset everything. Still really good though!
hmmm you got me thinking of the types of puzzle-game applications here.... will definitely try to incorporate some puzzle elements if I can think of any! Thanks for the idea and feedback!
I loved it the game play is good.
Definitely play again just wish there was more of it or a level system.
Hopefully I will have time to incorporate levels or variations to the current game play! Thanks!
The robot is so cute! Had difficulties in adjusting to the gameplay but still had fun!!
I love it
It started really fun, but after looking some time for the right number, I wished I had a compass or something like a signal that would be stronger when coming closer to the right number. Just something that gave me an indicator of which direction to go. And maybe add some more action to it. Something like very slow heat seaking missiles would be cool. I really liked the art style and color palette.
Thanks for the ideas and feedback! Will definitely incorporate some of these in subsequent iterations.
Fun idea! Aiming while shooting felt so different than jumping. Also took me exploring the whole map to realize 18 wasn't going to be revealed like the previous ones.
The original plan was to create multiple levels to allow players to familiarize with controls and mechanics, but I totally ran out of time. The targets could be probably better designed. Thanks for playing!
good, but shooting is clunky, and i couldnt play it past 13 since i got tired of guessing where is it
Thanks for the feedback! I will probably change the shooting mechanics and include some sort of mini maps.
Really liked the idea, it is really fun. Right now it lacks some polishing, but i can definitely see a good platformer game! Maybe diffirent types of rockets that give you a different movement? I personally liked the controls, but when you shoot diagonally you move a greater distance, maybe you didn't normalize vectors? Overall this is not a bad entry!
I did noticed that too! But can't really pinpoint the exact issue... it could be due to the air drag, ground friction, gravity, etc... I will definitely take a look on whether normalizing vector improves the movement feels. Thanks for the feedback!
Hi! Congrats on submitting to the jam! :D
I love the mechanic idea! With some more polish and game feel, it could really be a hell of a game :). One thing that annoys me, the shooting angle seems to me mildly inaccurate
Great game!
Ahh It could be due to the fact that the shooting angle's origin is based on your first click as it is a drag and release system. I totally agree that it didn't feel good when using that for the firing system. Let me see if there's a better way. Thanks for the feedback!
Heavy stuff for touchpad players, but made it work. Sick slowmo mechanic! Maybe add zoom out or minimap as help?
Good stuff overall!
My bad! I didn't design this with touchpad players in mind. Thanks for trying it out still! The "zoom out" and "minimap" are good ideas that I can try out. Thanks for the feedback!
Had fun with it for a moment. Nice little challange!
Took me a while to get good enough at the controls. Maybe point-and-click for shooting would be the better option?
Yes! I was thinking of the same thing too, to be frank. The controls make sense for mobile, but quickly gets annoying on PC. I will probably try using a point-and-click next and see how it goes. Thanks for the feedback!
Really creative, i had fun!
I liked the movement and the slow-mo was cool. I had a hard time telling which way to face the rocket so that my blasts worked.
I tried to include a trajectory projection in early phases but it was quite inaccurate. Hence I removed it. I do wonder if there's a better way to improve this too. Thanks for the feedback!