Nice game! Visuals are crisp and satisfying, and the limited flight instead of a jump is unique. The box physics were jank, but it made the gameplay more interesting.
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DungeonDuck's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #14 | 3.474 | 3.474 |
| Fun Factor | #14 | 3.447 | 3.447 |
| Visuals | #18 | 3.684 | 3.684 |
| Overall | #36 | 2.952 | 2.952 |
| Audio | #48 | 2.553 | 2.553 |
| Theme Implementation | #69 | 2.289 | 2.289 |
| Special Object Implementation | #78 | 2.263 | 2.263 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Both elements are depicted during the flashback segments where the duckling finds and eats Fruit, which reminds it of a memory of its family entering the dungeon, reminding it of the way to go.
Comments
I LOVE the duck animation! In game graphics were very good!
It's already been pointed out that some of the box physics was a bit...wonky. Nothing game breaking but worth looking over if you develop it further.
Nice looking game! Very well designed puzzles too! Box physics is pretty buggy tough and I don't really see a connection to the theme and special object. Beside that, GG
For some reason the opening cut scene didn't play for me, it just went to a black screen that held for at least 10 seconds. I was able to get to gameplay by hitting E but would have loved to see that bit. Your pixel art looks great!
nice game, i love the short flight mechanic after the jump! you could make the game better by adding some sounds effects and a little soundtrack.
Fun puzzle platformer. I really like the short duration flight as the traversal mechanic.
I really liked the visuals, however it's frustrating that the boxes don't fall correctly through some holes, forcing me to restart the level for no reason. The concept of flying is interesting, but I didn't quite understand how it was implemented.
The puzzles are really fun and the duck is very cute, my only complaint would be the box collisions feel really janky, but apart from that it's super well put together
From top to bottom
Theme Implementation - I guess I can see having a restart button can seem like a deja vu but it feels more like a core mechanic in many games than a theme
Special Object Implementation - I see the cherries but at least to me, they didn't hold to much significance as I became more focused on the doors than the cherries
Fun Factor - It was definitely fun for sure. I enjoyed it
Gameplay - It was great too, the only downside is the box getting stuck in random areas. I slid a box in the tunnel and it got stuck before the button on the way back.
Visuals - I really like the visuals for it. The art style for the cutscenes strike me like it was a hazy memory. The in-game art is cool too
All in all, great game


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