Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DungeonDuckView game page

WIP Short Puzzle Platformer!
Submitted by MalachitePuppy — 5 hours, 34 minutes before the deadline
Add to collection

Play game

DungeonDuck's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#143.4743.474
Fun Factor#143.4473.447
Visuals#183.6843.684
Overall#362.9522.952
Audio#482.5532.553
Theme Implementation#692.2892.289
Special Object Implementation#782.2632.263

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Both elements are depicted during the flashback segments where the duckling finds and eats Fruit, which reminds it of a memory of its family entering the dungeon, reminding it of the way to go.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

Nice game! Visuals are crisp and satisfying, and the limited flight instead of a jump is unique. The box physics were jank, but it made the gameplay more interesting.

Submitted(+1)

Controls are really crisp. The flying is on point

Submitted(+1)

I LOVE the duck animation!  In game graphics were very good!

It's already been pointed out that some of the box physics was a bit...wonky.  Nothing game breaking but worth looking over if you develop it further.

Submitted

A very pleasant visual style — and the flight animation too)

Submitted(+1)

Cool!! Like duck animation, pretty cute)) Like it!

Submitted(+1)

Good game! I'll be waiting for more levels to be added :)

Submitted(+1)

Nice looking game! Very well designed puzzles too! Box physics is pretty buggy tough and I don't really see a connection to the theme and special object. Beside that, GG

Submitted(+1)

For some reason the opening cut scene didn't play for me, it just went to a black screen that held for at least 10 seconds. I was able to get to gameplay by hitting E but would have loved to see that bit. Your pixel art looks great! 

Submitted(+1)

The game is pretty cute. The flight and movement animation is pretty charming. Puzzles and mechanics are introduced at a good pace, some care was put into level design though the tie into the theme and special object is not very strong.

Submitted(+1)

nice game, i love the short flight mechanic after the jump! you could make the game better by adding some sounds effects and a little soundtrack.

Submitted(+1)

Cute duck! The control feels great too!

Submitted(+1)

Cool puzzles, lovely character!

Submitted(+1)

Love the movement mechanic!

Submitted(+1)

“The game is nice but could be improved. It’s missing background music, which I recommend adding. A few more sound effects would also help, but overall the rest is okay.”

Submitted(+1)

Fun puzzle platformer. I really like the short duration flight as the traversal mechanic.

Submitted(+1)

I really liked the visuals, however it's frustrating that the boxes don't fall correctly through some holes, forcing me to restart the level for no reason. The concept of flying is interesting, but I didn't quite understand how it was implemented.

Submitted(+1)

cute little game!

Submitted(+1)

The puzzles are really fun and the duck is very cute, my only complaint would be the box collisions feel really janky, but apart from that it's super well put together

Submitted(+1)

I like the game! But the collisions were a bit buggy. Overall, a great game!  

Submitted(+1)

From top to bottom
Theme Implementation - I guess I can see having a restart button can seem like a deja vu but it feels more like a core mechanic in many games than a theme
Special Object Implementation - I see the cherries but at least to me, they didn't hold to much significance as I became more focused on the doors than the cherries 

Fun Factor - It was definitely fun for sure. I enjoyed it

Gameplay - It was great too, the only downside is the box getting stuck in random areas. I slid a box in the tunnel and it got stuck before the button on the way back.

Visuals - I really like the visuals for it. The art style for the cutscenes strike me like it was a hazy memory. The in-game art is cool too


All in all, great game

Developer

Thank you!!! The Restart mechanic is not the Deja Vu part, the Deja Vu is meant to be the duck reminiscing on old memories when it eats the fruit, which remind it of its family.  I'll also work on fixing the box catching on collider seams, it's and issue with the tilemap collisions I used </3

Viewing comments 23 to 4 of 23 · Next page · Last page