Loved the archer special ability
Play game
Return to MONKE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Connection to Theme | #4 | 4.394 | 4.394 |
| Enjoyment | #11 | 4.030 | 4.030 |
| Gameplay | #11 | 4.015 | 4.015 |
| Presentation | #18 | 4.273 | 4.273 |
| Creativity | #34 | 3.864 | 3.864 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (List Discord Names)
yoloarts, thirdperson5307, therealmagnificus_07380, zuziarine, chaosdemonlord
Game engine / program used
Godot
Connection to the theme (short sentence)
Reject Modernity. Return to Monke! Return to simpler times!!
Is this your first jam?
This is not my first game jam
Comments
im so scared of planet of the apes you don't even know -- but i love the concept of the game and sfx/visual juice was awesome. i did encounter a bug though where in the first area i had one of the enemies get stuck on the outside... so he couldn't come and i couldn't shoot him
other than that, great job!!
Very cool! finally played this one lol
This game is simple to play and fun, so i will just nitpick some feedback or else my comment is going to be really short xd
The pixel size inconsistencies bother me a bit, like the changing art style and size of pixels between sprites
(Idk if you used assets or had multiple artists, but its not that big of a deal and just polish stuff for a jam game)
Not really a feedback but i find it funny that the first thing the character does when he gets fired is kill everyone, its debatable if hes even the hero lol
Hi thanks for playing the game and giving us your feedback!
To reply, yes we used multiple different assets for the different eras. That was done to save us a lot of time 😅
As for the main character killing everyone, they just REALLY REALLY wanted to return to simpler times 🤣We made the story goofy on purpose.
Hi I've encountered that bug before. I am actually not sure why that happens. My suspicions is that when you die on the modern stage, and replay the game, only 19 enemies spawn. I am unsure as why that is the case, as it works fine for every other era. If that happens to you, just refresh the game 😅
Clearly a project done with passion! Impressive entry.
My only concern is the heavy/intense camera shake; otherwise, everything is spot on! 👍👍🏾
I didn't realize there are skills till the last chapter, dash could be useful but the monke ability is good for that too. feels polished, good job
Its cool that each era gives you a different weapon and attack. The caveman boss should be given at least a unique attack id say. You can try out my game if your interested to.
Every aspect is well done, imo you may have less enemies before the boss fight to make the gameplay more concrete :)
This is a really good game! There are a few gameplay oddities that need to be sorted out but overall this is a very polished and creative result.
Things I liked:
- Strong connection to the theme
- Very good art, music, SFX and VFX (though SFX are pretty laggy, at least in the web version)
- Simply but addicting gameplay
Things that need improvement in my opinion:
- Enemy variety (at least any with ranged attacks), as most just run after you and do damage on contact and can be avoided easily
- Might need a couple more gameplay mechanics (for example, dodging would be great here)
This game is one of the best at creatively applying the theme, along with Last Amber. I like it quite a bit, and it must have been challenging to create various types of Spies across different eras, with different weapon types and everything else. However, in some levels, there are far too many enemies to deal with, and they end up cornering you. But I still enjoyed it.
Thank you for your feedback :D Simpler Times = Return to MONKE!
We tried balancing the amount of enemies with the player's attack power and found it to be easy to beat, but not boring to beat. The game is not challenging by any means, but a sense of danger was what we were going for with the enemy count. Some stages required different strategies to beat, and good timing of your abilities.









Leave a comment
Log in with itch.io to leave a comment.