It was supposed to be a bit eerie but oh well.💀
Mando37
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I enjoyed the small simple platforming game and the ending was goofy. The cutscene for the second image was a bit confusing and I felt a bit clueless about where I needed to go. However those are only some smaller suggestions to consider fixing if you wanted to. If you're interested, I'd love to hear what you think about my submission as well!
I do think a more clear and easy to understand tutorial is needed since I didn't get the adding people and resources at first. Other than that this was a fun simple game that had a enjoyable gameplay loop for only 3 hours. Although I ended up somehow breaking the game by getting an insane amount of people and money but it's likely a easy bug you could of fixed if you had time to do so. If you interested in my submission also I would like to hear what you think about it!

The art is honestly pretty good for 3 hours especially the environment but the gameplay was a bit basic and could use some work. But other than that for a 2 person project this is a good submission and the best art I have seen so far in this jam. I also ended up having lackluster gameplay for my submission as well for my submission. If you interested in trying out my submission id appreciate and like to hear what you think about it!
The concept for this game is great and has potential but there are some concerns/issues I have.
-1: The tutorial was a bit hard to pickup especially on the shop part of the tutorial. I would consider visually showing what to do instead of text to better clarify to the player what they are doing.
-2: When you ship is stuck in a corner while the map is shrinking you can't do anything about it to save it. I would add a visual counter to show how many turns before the map shrinks just so the player doesn't get stuck in someplace where they cant turn (maybe allow them to partially be off the map).
-3: I might be wrong but this game could lead to some unfair rng issues and some uncountability to enemy attacks. (Aka an enemy guessing a spot that ends up hitting your ship and destroying an important equipment piece). You could make this a bit more fair by giving all ships a spare part they can hold onto when one of their ship parts gets destroyed or just having a shared inventory of replacement parts.
-4: I'm assuming there will be a way to buy more ships later on since losing an entire ship is very punishing with no other way to buy them in the shop.
I hope you will be able to address these issues for a future update or steam release since I believe these are easily fixable.

This is a simple beginner friendly TD game I decided to revamp a old project of mine and made it 6 times better. Check it out and let me know what you think about it.
Game Link:
https://mando370.itch.io/bug-td
I've been working on a new Bloons TD inspired game with a different twist on the tower defense gameplay.
If you enjoy the Bloons TD series I'd appreciate it if you gave it a try and shared feedback and suggestions!
https://mando370.itch.io/bloons-shooter-2
I'm also willing to do review exchanges for games!
Pretty polished fun game to play. The currency is almost another life force you have to manage or else you'll die which is a cool concept to go deeper into. The sounds were satisfying and shooting asteroids was fun. I would work on a better tutorial though its kind of unclear. Also I am still confused of what the random red, blue, and white squares were. If they were something important I didn't understand what they meant at all. It would consider turning this game into a rouge like /scaling progression to the game but that's up to you.
Playing this game also makes me wonder if I can make my sounds more satisfying and how I would do that. I'm curious about how you created the sounds for your game if you'd like to share!























