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Mando37

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A member registered Jun 23, 2021 · View creator page →

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It was supposed to be a bit eerie but oh well.💀

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I enjoyed the small simple platforming game and the ending was goofy. The cutscene for the second image was a bit confusing and I felt a bit clueless about where I needed to go. However those are only some smaller suggestions to consider fixing if you wanted to. If you're interested, I'd love to hear what you think about my submission as well!

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I do think a more clear and easy to understand tutorial is needed since I didn't get the adding people and resources at first. Other than that this was a fun simple game that had a enjoyable gameplay loop for only 3 hours. Although I ended up somehow breaking the game by getting an insane amount of people and money but it's likely a easy bug you could of fixed if you had time to do so. If you interested in my submission also I would like to hear what you think about it!


Santa Don't Deliver The Bombs "Ok"
Lol

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The art is honestly pretty good for 3 hours especially the environment but the gameplay was a bit basic and could use some work. But other than that for a 2 person project this is a good submission and the best art I have seen so far in this jam.  I also ended up having lackluster gameplay for my submission as well for my submission. If you interested in trying out my submission id appreciate and like to hear what you think about it!

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Pretty simple game but the visuals were a lot better compared to what I made. If your interested you can try out my submission if you want.

Genuinely laughed at getting runned over and the ending.

I would agree to that the gameplay wasn't anything to great also and it wasn't my main focus. I was going to add way more different structure types but I didn't have time for that.

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I didn't mean to price this as $1 for anyone who noticed. My Bad.

The concept for this game is great and has potential but there are some concerns/issues I have.
-1: The tutorial was a bit hard to pickup especially on the shop part of the tutorial. I would consider visually showing what to do instead of text to better clarify to the player what they are doing.
-2: When you ship is stuck in a corner while the map is shrinking you can't do anything about it to save it. I would add a visual counter to show how many turns before the map shrinks just so the player doesn't get stuck in someplace where they cant turn (maybe allow them to partially be off the map).

-3: I might be wrong but this game could lead to some unfair rng issues and some uncountability to enemy attacks. (Aka an enemy guessing a spot that ends up hitting your ship and destroying an important equipment piece). You could make this a bit more fair by giving all ships a spare part they can hold onto when one of their ship parts gets destroyed or just having a shared inventory of replacement parts.

-4: I'm assuming there will be a way to buy more ships later on since losing an entire ship is very punishing with no other way to buy them in the shop.

I hope you will be able to address these issues for a future update or steam release since I believe these are easily fixable.

Thanks for playing. I might add DDT's into a nightmare mode but I haven't decided yet. And the doom ZOMG is basically this games version of a BAD

Hey if you wern't able to play the game that was because I had a bug that I fixed which crashed on wave 1. You should be able to play it now!

Hey Kamigrap. I got a question if you dont mind

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Sorry I messaged the wrong person.

Hey can I ask you a quick question about something that happend long ago perhaps?

Might be hard to do but a browser version would be nice to have!

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Thanks for telling me this. I will fix it now!

.................

This is a simple beginner friendly TD game I decided to revamp a old project of mine and made it 6 times better. Check it out and let me know what you think about it.

Game Link:

https://mando370.itch.io/bug-td

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I might add DDTs if I do a hard mode game mode but I already have a enemy similar to a BAD in my game. Also paragons somewhat exist because there is a crosspathing mode to the game.

Id also consider trying out the game on your laptop since I've been able to play the game even on non gaming laptops.

I've been working on a new Bloons TD inspired game with a different twist on the tower defense gameplay.

If you enjoy the Bloons TD series I'd appreciate it if you gave it a try and shared feedback and suggestions!

https://mando370.itch.io/bloons-shooter-2


I'm also willing to do review exchanges for games!

Could make for a fun idle game experience to run in the background while doing other stuff. I think it would be cool if the progression past the demo got even more chaotic and crazy. I do recommend to make the games progression a bit faster in the full release though.

If your interested of the game still I am planning to add more to the game in future updates.

If you want you can follow the game. I am working on more updates for the game.

I am working on a level content update if you are interested in following the game.

I am going to update this game soon. If you interested you can follow the game.

If your interested I am planning to update the game since the game jam is over.

FYI I am working on a update for this game if your interested.

Just to let you know I am working on updating the game since the game jam is over.

If your still interested I am working on a content update for the game.

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Now that the Jam is over I decided that I will make a content update for the game.

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Pretty polished fun game to play. The currency is almost another life force you have to manage or else you'll die which is a cool concept to go deeper into. The sounds were satisfying and shooting asteroids was fun. I would work on a better tutorial though its kind of unclear. Also I am still confused of what the random red, blue, and white squares were. If they were something important I didn't understand what they meant at all. It would consider turning this game into a rouge like /scaling progression to the game but that's up to you.

Playing this game also makes me wonder if I can make my sounds more satisfying and how I would do that. I'm curious about how you created the sounds for your game if you'd like to share!

Although not super scary I remember when sonic exe first existed. Compared to todays horror games its not that scary.

They are a lot better and more enjoyable for sure. Feels a lot more natural and less confusing to get use to.

Cool game. Its got that feeling of simplicity and a classic feel to it. Although enemies are a bit buggy due to having no indication where enemies will spawn and they glitch out when there directly above and below you. You can try out my Gameboy themed submission if you like to.

The game, sounds, graphics, and game juice are clean for 1 week of development. I think it would be nice to have a bit more space when more enemies get added and small indicators for where certain attacks are going. If you want you can try out my submission to.

I do like the silly wobbly player mechanics but the player speed is sluggish the game could use some simple sounds effects to add more charm to it.

I do like the silly wobbly player mechanics but the player speed is sluggish the game could use some simple sounds effects to add more charm to it.

The game doesn't really match the theme but it is a fun concept. Could see this being a fun rouge like game.

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Gotta say GMS2 can be really annoying at times but I love the simplicity and clean UI and engine layout. Idk how people use stuff like unity and unreal engine lol.