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Before They Come's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #50 | 3.150 | 3.571 |
| Creativity | #63 | 2.898 | 3.286 |
| Overall | #80 | 2.058 | 2.333 |
| Art | #81 | 2.016 | 2.286 |
| Gameplay | #85 | 1.638 | 1.857 |
| Audio | #86 | 1.260 | 1.429 |
| Polish | #87 | 1.386 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I absolutely love your interpretation, and the concept of tampering with stuff to change who is the main suspect along with the different suspect options was really cool. A few suggestions would be 1) add audio, 2) make more of the items actually change when you interact with them. I found it confusing that the blood pools didn't actually disappear when I cleaned them, and 3) consider making the rooms a bit smaller or zooming out the camera a little as I sometimes found myself not knowing where to go or what to do because of how massive and empty the room I was in seemed to be.
couldnt understand what am i doing
Interesting concept, I liked the idea. It needed more sound effects to make things feel more impactful.
I love the game idea of cleaning up evidence under time-pressure. There is potential there. Keep working on it!
Your art style is unique, I like it! :-)
One suggestion: Do not open a confirmation dialog each time you interact with something. It gets annoying quite fast ... at least for me.
Got the idea of how this may work, nice! Good concept but needs more polishing. Love how you can go through some doors only sideways :)
Sick progress, continue on learning!
Its a bit janky and pretty much does not work