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Holo Fly Frenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Ambience | #13 | 4.043 | 4.043 |
| Gameplay | #15 | 3.652 | 3.652 |
| Overall | #25 | 3.365 | 3.365 |
| Innovation | #44 | 2.913 | 2.913 |
| References / Humor | #45 | 3.087 | 3.087 |
| Theme | #48 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The pixel art is great and the gameplay is straightforward. Kanata's head has a bigger collision, so its possible to cheese the game by flying at the top of the screen and punching non-stop.
Very nice, bite sized game experience.
Pixel art is great and the song arrangement really completes the experience!
I got hit by so many lightnings I almost didn't make it in time in Stage 2.
And I had a bad time dodging and punching in Stage 3 so I ran outta time 90 meters before the end.
Great game!
Fly High... ;_;
I had a great time, the difficulty ramp up was very well done and the art was cute as heck. This would be such a cute game to sneak into other games as an easter egg. Just hop on a console and boom, sink 3 hours into this.
Absolutely love the retro vibes here, great job on that!
I like how the difficulty was slowly built up across the stages, layering the obstacles to deal with.
Across the board fun and feels good to play, but it does take some time to get used to the punch and the slow down mechanic.
But all in all, great work, and much love to PPTenshi, Coco and Sana!
Cute little flying game, I feel like the punch could've had a deeper hitarea (being a split second too slow negates using it), but it works overall.
Cute little game. I expected the punch mechanic to be a bit clunky but it ended up being quite satisfying to use, good job!
Besides getting rid of the firebreather (I couldn't tell if that was supposed to be transformed Coco), I didn't see much use in either the punch or slowing down. I beat all 3 stages in one try just by aiming for balloon clusters.
I was left wondering what time period this is supposed to be. Is this Coco introducing Kanata to Sana right before Sana's debut? Cause they were only both in Hololive for 1 month, and that was 4 1/2 years ago.
Reminds me of those one-off handhelds you could buy before. The punch was useful for some cases to clear the way ahead, but not the easiest to use. Good job with using Pico8 for this.
I liked this a lot! The art is cute and the music is great. Although I found myself not utilizing the punch mechanic much, the gameplay was simple and fun. A really great "turn off brain and relax" kind of game in my eyes.
The graphics are amazing, the music is too good, this game has awesome vibes!
Very fun! I love the art and the sounds fit great! The gameplay is fun, and so smooth. And it's hitting all my nostalgia centers so well, fantastic work!
Suggestions:
The first level I think is too long, I'm on the fence about the others.
The punch ability isn't very satisfying to use, I kept punching and still getting slowed by stuff, I think because it hits stuff within 1 vertical tile, but you take up 2 vertical tiles? And I feel like that punch should boost you forward somehow.
Bugs:
None that I saw! Very nice work!
Really cute!
The levels maybe are a bit too long.
Please put the controls in the description so people dont try every single key like me! hehe
I dont know the limitations of pico8 but maybe an animation for when kanata is not moving could make it look more polished, even id its just the head moved down one pixel.
Keep up the good work
lets go HECK YEAH this is awesome