I really, really like this game but I think you messed up the controls. First of all, why punish the player for going too fast by killing them upon impact on both walls and ground? Wasn't the point to go fast? Killing upon wall impact was even sadder because it made wall jumping and sliding even worse, wall jump mechanics required you to push against the wall, which means the moment you jump you're pressing the wrong direction button and very quickly nullify your wall jump, so you have to let go almost instantly. However letting go too fast could cause you to let go before pressing the jump button, which causes you not to jump because you have to be pressing against the wall to jump. Wall sliding also barely slowed your descent, so there was very little reason to do so. Talking about jump, why jump with up? Why not let us jump out of the rope too, it would have opened so many cool lines... Also, the launch up function, I guess letting go of the rope wouldn't launch you because there was no other way to cancel the launch (could have cancelled with jump...) but it felt so unintuitive, you have to let go of the rope to get launched, especially because you need to rope into different point. Lastly, the aim detection was super off, I was literally clicking on the rock and it would rope the wrong one.
Don't mistake my criticisms for disliking it, I was so close to giving you 5 stars on gameplay, lmao. I really like the concept, I just think the controls were a let down. I love this style of game, smooth movement and controls are a must. But yeah, I really loved this game and I wished it controlled better. Overall, nice addition to the jam, thanks for making it!